When Dungeons Arise - Forge!

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

File Details

dungeonsarise1.16.5-1.2.68a.jar

  • A
  • Mar 22, 2021
  • 5.61 MB
  • 9.3K
  • 1.16.5+1

File Name

dungeonsarise1.16.5-1.2.68a.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Changelog (v1.2.68a)

 

- Updated curseforge page to show new structures :)

- Halved all spawnrates by default, some of them were made even lower. Giant Trees are now a rare structure.

- Added around five new dungeons. These are:

1. Mushroom Mines (spawns on swamplands and custom swamp-tagged biomes). These are medium difficulty dungeons focused on ores.

2. Desert Cities (spawns on deserts and modded desert-type biomes). These are truly mega-dungeons which add around 40 new structures. Inhabited by all types of hostile monsters, Desert Cities spawn around a highly hostile main building which contains tons of barrels and chests for you to loot on your way up. The city itself is also full of hostile creatures and loot. Randomized.

3. Swamp trees, a variant of Dark Forests' tree houses.

4. Giant mushrooms, fairly easy dungeons/structures with medium tier loot which may spawn on swamps.

5. Illager Fort, a highly hostile dungeon which spawns on tundras, snowy taigas, snowy mountains and other modded cold/snowy biomes. Its loot is medium-high tier and the structure contains a fair amount of randomized rooms full of illlager-type mobs.

- Added cross compatibility for Waystones mod! These will now spawn on some dungeons, specificly: Illager Forts, Oriental Pagodas, Desert Citys' main tower, Mushroom Mines, and Giant Spruce Trees (now rare). This will be enabled by default and can be disabled in config.

- Changed inner workings of the config file. Additionally, we have renamed it to "whendungeonsarise" to fit with the actual mod's name, as a lot of people had trouble finding these files. You can also use /wdaconfig config ingame now to check the directories path that is being used for configuration purposes.

- Nerfed loot on several dungeons and buffed it on others. Fixed some loot tables overflowing chests with junk items. Reworked most loot tables to fit other modded items. (Major nerfs: Pirate ships, Heavenly Riders)

- Nerfed spawners on Pirate Ships and Dark Tree Houses.

- Fixed an error which sometimes prevented the Oriental tower from spawning its roof.

- Fixed many small bugs.

- Removed /wdaconfig spawnrates command, since it's now replaced by config options.