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When Dungeons Arise - Fabric!

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

File Details

DungeonsArise-1.21.1-2.1.64-fabric-release.jar

  • R
  • Apr 27, 2025
  • 10.14 MB
  • 748.2K
  • 1.21.1+1
  • Fabric

File Name

DungeonsArise-1.21.1-2.1.64-fabric-release.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:when-dungeons-arise-fabric-511812:6471233"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Disclaimer: Please note that we've added some features that were never a part of WDA before, such as enchantments. These generate in specific loot tables, within specific structures. If you don't want them, you can use this datapack to remove them: [When Dungeons Arise - No Cool Enchantments](https://curseforge.com/minecraft/texture-packs/when-dungeons-arise-no-cool-enchantments).

* Reworked the **Infested Temple**, introducing trial spawners, vaults and more. This dungeon won't spawn in high mountains anymore, but now fits the terrain in a much better way. You can find it on cherry groves, snowy plains, hills and floral forests. Biome tags have been updated to include modded biomes. Now generates a unique enchantment, Purification (see below).

* Added the **Kisegi Sanctuary**, probably my favourite massive dungeon yet. Kisegi is a bigger and more lethal version of the Infested Temple, featuring trial spawners and vaults. Also generates two unique enchantments, Ensnaring and Curse of Lolth (see below).

* Added a new advancement, "Sympathy For The Devil", obtained by finding the Kisegi Sanctuary.

* Added the **Purification** enchantment, available only as a reward in Infested Temple treasure vaults. Purification grants a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies.

* Added the **Ensnaring** enchantment, available only in the Kisegi Sanctuary vaults. Ensnaring confers a chance to inflict greater slowness when damaging enemies, and summons fangs that attack all monsters around them.

* Added the **Curse of Lolth**, available in several Kisegi Sanctuary chests. Bestows a chance to regenerate health when attacking enemies, but also generates spiders. Damaging an arthropod will reflect damage to the wielder.

* Added the **Voltaic Shot** enchantment, available in treasure and equipment chests in the Mechanical Nest. Charges arrows with electrical energy, allowing them to fly in a straight line and deliver an explosion.

* Added the **Discharge** enchantment, available in treasure and equipment chests in the Mechanical Nest. Attacking enemies builds up speed, however, high levels of speed are discharged in a violent explosion, damaging both victim and attacker.

* Added #minecraft:on_random_loot restrictions to all randomly enchanted items (enchantments are now locked to their structures). Illegal or boss-restricted enchantments from Nova Structures (and similar) won't generate in WDA loot tables anymore.

* Fixed several missing loot tables.

* Fixed advancements not working in current Minecraft versions.

* Fixed terrain around Wishing Wells.

* Updated all lang files.

![Reworked Infested Temple](https://i.postimg.cc/V6RdjnkD/2025-01-08-16-12-38.png)

![Kisegi Sanctuary](https://i.postimg.cc/sxg1KxBy/2025-01-08-16-20-37.png)