Whats this Worth? - A Rex Project

A mod which gives every item an objective worth calculated from supply, rarity, exchange, and other factors!
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whatsthisworth-1.1.0.jar

File namewhatsthisworth-1.1.0.jar
Uploader
RexThunderRexThunder
Uploaded
Sep 9, 2026
Downloads
17
Size
96.8 KB
Mod Loaders
Forge
File ID
8846038
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:whats-this-worth-1686715:8846038")

Learn more about Curse Maven

What's new

What's This Worth? — v1.1.0 Patch Notes

New value signals

  • Mining tier — items now weighted by the real vanilla tool tier required to mine their source block (stone/iron/diamond)
  • Vein size — smaller real ore veins (e.g. ancient debris) count for more than common ones at the same tier
  • Dimensional bonus — materials sourced from the Nether or End get extra weight for the real difficulty of reaching them
  • Loot rarity — items with no crafting recipe (nether star, etc.) now valued by real loot-table rarity and source-mob difficulty
  • Value-added floor — a crafted item can never be worth less than its own ingredients, and always carries a real margin above them
  • Craft breadth — items needing many different ingredients get extra credit, not just the deepest single chain

Major fixes

  • Fixed gold ingot being valued as a "compressed" form of gold nugget (backwards)
  • Fixed gold nugget showing up worth more than the ingot it's a fraction of — nuggets now correctly derive their worth from the ingot
  • Fixed raw gold/raw gold block circular depth dependency causing runaway values
  • Fixed "salvage" recipes (smelting a tool back into nuggets) falsely inflating base material depth
  • Enchantment bonus converted from a flat number to a real percentage of the item's worth, with a hard cap
  • Fixed loot-rarity math always returning zero for guaranteed drops (nether star)
  • Fixed loot-rarity picking an item's rarest incidental appearance instead of its easiest real source

New

  • Basic/Advanced mode toggle — basic strips everything down to pure supply vs. typical circulation
  • Shulker box, bundle, and nested container contents now counted
  • Offline players' inventories and ender chests now counted in circulation
  • Forge tag safeguards (forge:ingots, forge:gems, forge:raw_materials) so real material categories are never miscategorized

New diagnostic commands
/ww admin diagnose, listcompressed, listfractional, lootscansummary, mode basic/advanced

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