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Welcome To My World

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THIS MOD IS MADE EXCLUSIVELY FOR MY EASYCRAFT MODPACK!

This mod adds an extra layer of challenge and excitement to my Easycraft modpack with the following features:

🛠️ Gameplay Features (Every challenge has its own counter)

  1. Block Punching:

    • Punching blocks with bare hands causes damage.
    • Holding any item reduces damage by 50%, and armor attributes also mitigate damage.
    • If the damage is too low, it is completely negated.
  2. Liquid Damage:

    • Falling into liquids (water, lava, etc.) causes damage.
    • Sneaking while jumping into water reduces damage by 50%.
    • Armor attributes affect this damage, and if it's too low, it is negated.
  3. Awake:

    • You do not feel sleepy, so there is a chance you will wake up while sleeping.
    • Sleeping during rain, having a luck effect, or listening to a jukebox disc removes the "Awake" chance.
    • Holding a flower, sleeping near a campfire, or sleeping near a friend reduces the "Awake" chance—this effect is stackable.
  4. Powered-Up Hostile Mobs:

    • Nearby hostile mobs may gain effects like speed, strength, haste, regeneration, or resistance.
    • Existing effects on mobs will increase in level.
  5. Swimming Effects:

    • Swimming underwater without a helmet can cause nausea.
  6. Strong Mob Spawns:

    • There’s a small chance of a strong mob spawning near players.
    • These mobs drop materials used to craft Ancient Items.
  7. Lightning Strikes:

    • Players can be struck by lightning when it rains. Standing under a block, using an "Umbrella," or having a luck effect prevents this.
  8. Nighttime Monster Packs:

    • Packs of monsters may spawn at night and hunt players. (This will stop permanently after a certain number of days.)
  9. Random Events:

    • Friendly and hostile events may occur every few minutes. (This will stop permanently after a certain number of days.)

🤖 AI Improvements:

  • Hostile mobs are immune to sunlight.
  • Hostile mobs cannot be pushed into vehicles while targeting something.
  • Breaking, placing, moving, or attacking creates a noise position within 30 blocks (only at nighttime):
    • Each additional noise in this area increases its noise level.
    • When the noise level reaches 100, all players in that area will be targeted by nearby hostile mobs.
    • Sneaking while breaking, placing, moving, or attacking reduces the noise level added.
    • There is an enchantment called "Silence"—the higher the level, the more noise is reduced.
  • Hostile mobs can now track your last position and follow you. (only at nighttime)

Specific Mob AI Changes:

  1. Phantoms:

    • Can grab players and fly them into the sky.
    • This only applies to large phantoms.
    • Standing under a block or reducing a phantom’s health below 33% will make it drop you.
  2. Spiders:

    • Can shoot cobwebs to immobilize players.
  3. Endermen:

    • Have a special attack.
    • Standing under a block or dodging its grab can prevent this attack.

⬆️ Tamed Mob Leveling System:

  • Every tamed mob has its own leveling system. Look at the mob and press M to open the menu.
  • Experience is earned when the mob kills an entity.
    • The amount of experience gained is based on the entity’s health and armor—the more health and armor, the more experience.

leveling system


🧱 New Entities:

  1. Peony Flower:

    • A moving flower that grants players a luck buff.
  2. Chesters & Enderchesters (Sneak + Attack to make them sit)

    • Help you store your items.
    • Chesters spawn in Redwoods (Overworld).
    • Enderchesters spawn in the Shadow Forest (The End).
      chester and enderchester
  3. Portaler:

    • Found in the Overworld.
    • Teleports players to The End or The Nether.
    • The destination is based on its Overworld position, so each Portaler has a unique location.

    portaler

  4. The Ender Chest:

    • Can only be found in The End.
    • Drop an Eye of Ender below it for a surprise!

    the_ender_chest

  5. The Fallen Knight:

    • Banished to the Nether for ages, the Fallen Knight now roams its depths.
    • You have a chance to befriend them—if you weaken them (lower their health) and offer a Soul Campfire.
    • The higher its health, the more damage it deals and the lower its cooldown.
    • Has a chance to drop its weapon.
    • Fallen Knights can consume up to 15 Nether Stars to increase their stats randomly.

    Spawn Biomes:

    • Crimson Forest
    • Crimson Glowing Woods
    • Crimson Pinewood
    • Redstone Abyss
    • Infernal Holt

    Commands:

    • Interact to make them stay.
    • Sneak + Interact to put them in Patrolling Mode (7-block radius).

    fallen knight

  6. Wanderer:

    • Found only in the Twilight Forest.
    • Favorite food: Golden Apple.
    • Interact to make them stay.
    • Sneak + Interact to put them in Patrolling Mode (7-block radius).

    wanderer


🛠️ New Recipes and Drops:

  1. Crafting:

    • 4 sticks → Oak planks.
    • Totem of Undying crafting recipe.
    • New recipes for 9 Ancient Items.
    • Wool can be crafted into strings.

    Example Crafting Recipe

  2. Drops:

    • Rotten flesh can be converted into leather.

    Example Drop Conversion


🌲 Environmental Improvements:

  • Grass can now grow naturally in the rain and spread.
  • Tougher Iron Blocks and Tougher Iron Bars rust over time.
    • Use an axe to remove rust and restore them.
  • Planks and Logs burn progressively into Burning Planks, which eventually become Burned Planks.
    • Maintain a fire beneath a Burning Plank to keep it burning.

new blocks


⚙️ Quality-of-Life Features:

  • Players can now sleep at will.
  • New day and night sound cues.
  • Auto third-person death cam (reverts after respawn).
  • Players receive starting items upon joining.
  • A small intro when starting the game.
  • Many new achievements to unlock.