
❗ THIS MOD IS MADE EXCLUSIVELY FOR MY EASYCRAFT MODPACK!
This mod adds an extra layer of challenge and excitement to my Easycraft modpack with the following features:
🛠️ Gameplay Features (Every challenge has its own counter)
Block Punching:
- Punching blocks with bare hands causes damage.
- Holding any item reduces damage by 50%, and armor attributes also mitigate damage.
- If the damage is too low, it is completely negated.
Liquid Damage:
- Falling into liquids (water, lava, etc.) causes damage.
- Sneaking while jumping into water reduces damage by 50%.
- Armor attributes affect this damage, and if it's too low, it is negated.
Awake:
- You do not feel sleepy, so there is a chance you will wake up while sleeping.
- Sleeping during rain, having a luck effect, or listening to a jukebox disc removes the "Awake" chance.
- Holding a flower, sleeping near a campfire, or sleeping near a friend reduces the "Awake" chance—this effect is stackable.
Powered-Up Hostile Mobs:
- Nearby hostile mobs may gain effects like speed, strength, haste, regeneration, or resistance.
- Existing effects on mobs will increase in level.
Swimming Effects:
- Swimming underwater without a helmet can cause nausea.
Strong Mob Spawns:
- There’s a small chance of a strong mob spawning near players.
- These mobs drop materials used to craft Ancient Items.
Lightning Strikes:
- Players can be struck by lightning when it rains. Standing under a block, using an "Umbrella," or having a luck effect prevents this.
Nighttime Monster Packs:
- Packs of monsters may spawn at night and hunt players. (This will stop permanently after a certain number of days.)
Random Events:
- Friendly and hostile events may occur every few minutes. (This will stop permanently after a certain number of days.)
🤖 AI Improvements:
- Hostile mobs are immune to sunlight.
- Hostile mobs cannot be pushed into vehicles while targeting something.
- Breaking, placing, moving, or attacking creates a noise position within 30 blocks (only at nighttime):
- Each additional noise in this area increases its noise level.
- When the noise level reaches 100, all players in that area will be targeted by nearby hostile mobs.
- Sneaking while breaking, placing, moving, or attacking reduces the noise level added.
- There is an enchantment called "Silence"—the higher the level, the more noise is reduced.
- Hostile mobs can now track your last position and follow you. (only at nighttime)
Specific Mob AI Changes:
Phantoms:
- Can grab players and fly them into the sky.
- This only applies to large phantoms.
- Standing under a block or reducing a phantom’s health below 33% will make it drop you.
Spiders:
- Can shoot cobwebs to immobilize players.
Endermen:
- Have a special attack.
- Standing under a block or dodging its grab can prevent this attack.
⬆️ Tamed Mob Leveling System:
- Every tamed mob has its own leveling system. Look at the mob and press M to open the menu.
- Experience is earned when the mob kills an entity.
- The amount of experience gained is based on the entity’s health and armor—the more health and armor, the more experience.
🧱 New Entities:
Peony Flower:
- A moving flower that grants players a luck buff.
Chesters & Enderchesters (Sneak + Attack to make them sit)
- Help you store your items.
- Chesters spawn in Redwoods (Overworld).
- Enderchesters spawn in the Shadow Forest (The End).
Portaler:
- Found in the Overworld.
- Teleports players to The End or The Nether.
- The destination is based on its Overworld position, so each Portaler has a unique location.
The Ender Chest:
- Can only be found in The End.
- Drop an Eye of Ender below it for a surprise!
The Fallen Knight:
- Banished to the Nether for ages, the Fallen Knight now roams its depths.
- You have a chance to befriend them—if you weaken them (lower their health) and offer a Soul Campfire.
- The higher its health, the more damage it deals and the lower its cooldown.
- Has a chance to drop its weapon.
- Fallen Knights can consume up to 15 Nether Stars to increase their stats randomly.
Spawn Biomes:
- Crimson Forest
- Crimson Glowing Woods
- Crimson Pinewood
- Redstone Abyss
- Infernal Holt
Commands:
- Interact to make them stay.
- Sneak + Interact to put them in Patrolling Mode (7-block radius).
Wanderer:
- Found only in the Twilight Forest.
- Favorite food: Golden Apple.
- Interact to make them stay.
- Sneak + Interact to put them in Patrolling Mode (7-block radius).
🛠️ New Recipes and Drops:
Crafting:
- 4 sticks → Oak planks.
- Totem of Undying crafting recipe.
- New recipes for 9 Ancient Items.
- Wool can be crafted into strings.
Drops:
- Rotten flesh can be converted into leather.
🌲 Environmental Improvements:
- Grass can now grow naturally in the rain and spread.
- Tougher Iron Blocks and Tougher Iron Bars rust over time.
- Use an axe to remove rust and restore them.
- Planks and Logs burn progressively into Burning Planks, which eventually become Burned Planks.
- Maintain a fire beneath a Burning Plank to keep it burning.
⚙️ Quality-of-Life Features:
- Players can now sleep at will.
- New day and night sound cues.
- Auto third-person death cam (reverts after respawn).
- Players receive starting items upon joining.
- A small intro when starting the game.
- Many new achievements to unlock.