Update: New version of 1.12.2. See change log for some details. I have been working on upgrading from 1.12 for some time. It is a lot of work, and is still some way off being complete. I do still have ideas for expanding the mod, but they are on hold until I have an up-to-date version to work with.
New beta version (1.2006) available for 1.12.2.
– Rhinopters should no longer attack or move while "dying".
New version (1.2005) available for 1.12.2.
– Player owned Rhinopters no longer despawn on peaceful.
New version for 1.7.10 (1.0.9) has been added.
– An option to outright disable my mods fog code has been added to the config. It is set to false as default.
–
Welcome to… The last upgrade for 1.12. Beginning tomorrow I will be updating to 1.13. This current version actually adds new features, chief among which is a new tameable creature that can be ridden by the player. I don't usually like to supply spoilers but there are some subtleties to the new Rhinopter that you should be aware of in order to avoid frustration.
- There are 3 colours: red, blue, purple.
- Only purple can be tamed and ridden.
- Red and blue can be bred but not tamed and have a chance to produce purple offspring. They remain hostile: you have been warned.
- Any mounts ridden by the saurohn cannot be tamed or ridden by a player so don't waste yourself.
I will not be adding any of the new features to older versions of my mod.
update:
See change notes
/update
Config options:
lost world dimension ID can be changed
retaining the ceremonial armour on death can be turned off
mod fog effects can be disabled
A Salvestrom Meincraft Mod: Welcome to the Jungle.
This mod adds a variety of creatures, blocks and structures - as well as a few biomes and a dimension - all with the goal of enhancing the games jungle experience.
Head to the nearest jungle and let the story-orientated achievements be your guide!
For 1.12.2, 1.11, 1.10, 1.9 and 1.7.10.
In order to see the two new biomes, set world type to Meincraft: Jungle. The mod can, however,
function on a standard world type.
The new achievements are viewable by opening achievements and clicking the button that says
Minecraft.
All items, except spawn eggs, are found in their own tab of the creative inventory. Eggs are
under Misc. with all the others.
The two bosses have scaling maximum health - the more players that are near them, the larger the boss health. This adjusts on the fly. The new current health is recalculated as a percentage of the old, e.g. if a boss is at 75% health while fighting 10 players then 5 runaway (or die) the boss's new maximum health will go down, but the health bar will remain at 75% full.
Contact: remusmajora@gmail.com
can you see the new biomes and go to a dimension in a normal standed world type
In reply to dinoman298:
The dimension, yes. The biomes, no.
I wonder why an entirely new world type MUST be used, just to see the two new biomes?
There's no doubt for me that this mod's content is worth the extra step, but for modpacks... that makes it so those 2 biomes will be unseen, unless somebody designed a modpack that revolves around this one singular mod, where everything is intended to work on that new world type.
In reply to you_look_familiar:
Basically, when the mod was created, there was very little control over how/where the biome would appear in the world. I wanted it to be a sub component of existing jungle and that was only possible by creating a new world type. Although my efforts to update to a recent version of Minecraft have thoroughly stalled, I will be looking at how my biomes would appear with all of the changes over the years. It's entirely possible that the world type requirement will go away.
I know that this mod is currently not being worked on, but I just wanted to stop by and say that this is still one of my favorite if not my all-time favorite mod. I've since moved onto 1.16.5 in my playthroughs, but I will never forget all my Saur'ohn friends I made in those good ol' 1.12.2 days. If you ever do upgrade to a newer version, I'm certain that you will have plenty of people very excited to play.
In reply to ethanofthespires:
Thank you for the praise and interest: I really would like to bring it up to date. 1.16 or 1.18. Or both. I'm not a coder, unfortunately, and the behind the scenes changes after 1.12 proved very difficult for me, which is why the mod stalled. It remains on hold until I have finished another creative project, so I can keep my problem-solving focused.
In reply to salvestrom:
I am glad to hear that there is still a possibility that it will still be eventually updated. I will certainly include it in my playthrough if or when it is updated. Thank you for the response.
So I found sapphire ore but I don't know how to make it into an ingot
In reply to Poisonberries_Was_Taken:
There isn't a sapphire ingot: you have to make infused obsidian ingot, using one sapphire, an ice block and a block of obsidian. If I remember correctly… :-)
In reply to salvestrom:
Thanks!
Welcome to the Jungle xqcL
pueden por favor actualizar a la version 1.16.5
In reply to mao_dark01:
Currently abandoned. I don't know when I will pick it back up again, although I would like to.
If you're willing to make a config for structure spawning and optimize the jungle dimension like the fog. Your mobs can get implemented into ancient warfare 2 structures.
Is there a command to spawn the bosses? I would love to be able to spawn them. Also, love the mod!
In reply to christianphoenix9:
/summon thejungle:lenny
/summon thejungle:theWall (This might be "the_wall")
In reply to salvestrom:
tysm! also how many new mobs in the next update?
do you have mobs planned for the mod's future?
and uh, how do I go to the other dimension where I find the Tyrant
In reply to troy7199:
Head north, south, east , Or west. up to 2k out from 0,0.There will be a building with the portal in. The tyrant is located in the centre of the dimension.