File Details
webdisplays-2.6.0-1.21.1.jar
- R
- May 30, 2026
- 855.41 KB
- 9.3K
- 1.21.1
- NeoForge
File Name
webdisplays-2.6.0-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
WebDisplays 2.6.0 for Minecraft 1.21.1
Bugfix release with two new features. All fixes are responses to CurseForge user reports.
Bug fixes
- Screens no longer blank out at certain camera angles. Long-standing rendering bug, fixed by switching to a custom render path that bypasses Minecraft's per-section block-entity culling.
- Spatial audio now actually attenuates with distance. Audio is also no longer audible from miles away.
- Client config is now respected.
load_distance,unload_distance, audio distances and other settings actually take effect. - Display blocks drop when broken (no longer require a pickaxe).
- F1 wiki hotkey opens the wiki.
- Multiplayer sync improved. Late joiners see the same content as everyone else.
- YouTube playback works under the new MCEF.
- No more duplicate audio when crossing the load/unload boundary.
- Screens turn back on when you walk back into range (previously stayed off until block reload).
- Turn Off → Set new URL works (previously left the screen stuck until you broke the block).
New features
- Turn Off button in the screen configurator — loads
about:blankand broadcasts to all viewers. - Per-screen volume slider (0–100) next to the Off button — type a number, press Enter.
- Thin display block (
webdisplays:screen_thin) — a 1/16-deep variant. Craft 1 regular screen → 4 thin. Mount on a wall, ceiling, or floor; inner edges of multiblocks hide cleanly.
Upgrade notes
Required: Replace your old MCEF jar with Keksuccino's MCEF 2.2.0-1.21.1:
(Same Chromium 116 as before, additional render-thread + NeoForge fixes.)
If you have an existing config/webdisplays_client.toml, you may want to delete it to regenerate with the new defaults, or update load_distance, unload_distance, and audio_silent_distance to the new values.
Known limitations
- Mixing thin and thick screen blocks in one multiblock works structurally but renders inconsistently — stick to one variant per screen.
- Thin blocks: place all blocks of a multiblock with the same FACING and use the linker on that face.
Audio diagnostics
If audio attenuation seems off, launch the dev client with -Dwebdisplays.audiodiag=true to log per-screen audio state every second.