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Web Swinger

Spider-Man powers and abilities to make you feel like the friendly neighbourhood hero
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web_swinger-1.0.0-beta.4.jar

File nameweb_swinger-1.0.0-beta.4.jar
Uploader
CapitaojobCapitaojob
Uploaded
Sep 26, 2026
Downloads
100
Size
875.4 KB
Mod Loaders
Fabric
File ID
8982581
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:web-swinger-1666018:8982581"

Learn more about Curse Maven

What's new

Web Swinger 1.0.0-beta.4

New Features

Web Shooters & Cartridges

  • Web Shooters needs web cartridges: every web that doesn't miss costs one web from the cartridge.
  • Web Cartridge item: craft an empty one, fill it with 3 string, right-click it to reload your shooters (or let it auto fill).
  • Web Shooters and Web Cartridges now have crafting recipes.
  • Shooter charge shows as a durability bar on the item.
  • Firing with an empty pair auto-reloads from a carried cartridge (client option, on by default).
  • New server options: cartridge size, and turning web ammo off entirely.
  • New HUD in the bottom-right corner: web charge, spare cartridges, wall-climb state and shot mode.

Suits & Sewing Machine

  • Sewing Machine: make, restyle and repair suits in one screen, with a rotating mirror preview of the selected style.
  • Suits are now one set of armor that takes on whatever style you pick, instead of a separate set per suit.
  • New suits: Scarlet Spider, Scarlet Spider II, Homemade and Iron Spider.
  • The Sewing Machine has its own block and recipe, and is mined with a pickaxe.
  • The Amazing suit texture has been improved a bit.

Symbiote

  • Symbiotes are now creatures that spawn on sculk in the Deep Dark.
  • A symbiote tries to bond with the player.
  • Sneaking keeps a symbiote from noticing you (kinda like the Warden)
  • A bonded symbiote stays dormant until you sleep, then you wake somewhere far away and high up, hungry, already wearing it.
  • The symbiote takes over over several in-game days: at first you control it, later it switches itself on and refuses beds, and in the end it never lets go.
  • The symbiote whispers to you, screeches when hurt, and refuses to do somethings.
  • While wearing it it boosts speed, jump, damage, knockback and armour, and fires webs for free.
  • Get it off by ringing a bell four times near you, with fire, or with a Warden's sonic boom.
  • Dying drops your symbiote where you fell, unless fire killed you.
  • Anti-Venom: once you have been freed from a symbiote late in the takeover, a lightning strike bonds you to Anti-Venom.
  • Bonding, switching and removing the symbiote play out as goo spreading over the body pixel by pixel, with the screen darkening and shaking.
  • New operator commands: /ws symbiote bond | wake | remove | spawn | stage | traces.

Tricks & Movement

  • New release tricks: Pike, Scissor, Stag, Side Roll, Gainer, Cork, Drill and a kick-off Exit Flip.
  • New Streamline drift pose after a trick.
  • Tricks can now come out into a dive, and looking down while falling pitches you into one.
  • New Sprawl swing style.
  • Flip count is now a random pick weighted by speed, so the same swing can go over once or three times.
  • Wall running works in any direction across a wall, not just straight up.
  • Tap sneak to let go of a wall; hold sneak to walk under a ceiling without sticking to it.
  • The gargoyle perch now works on connected fences, walls, glass panes and iron bars.
  • Optional first-person body camera that turns the view with the head through flips (off by default).

Visuals

  • Other players now see your webs flying, not just the line once it lands.
  • In first person, an arm with a web out is drawn and points at its web.
  • Web shots scatter bits of web in the web's own colour where they hit.

Changes

  • Spider strength is now a flat +6 damage instead of a 7x multiplier, so weapons and crits no longer get multiplied by it.
  • Switching web type no longer posts a chat message; the HUD shows the mode, and the click only plays when something changed.
  • A swing nobody pumps now actually slows to a stop.
  • The camera no longer tilts with the swing lean while you are standing on the ground.
  • Tricks are steered to land level instead of finishing tilted or sideways.
  • Body rotation is one continuous motion, so a flip interrupted by a zip or a dive carries its turn through.
  • Tricks now slow down smoothly at the end instead of speeding up and snapping to a stop.

Fixes

  • Fixed flips stopping short and then creeping the rest of the way.
  • Fixed interrupted flips and dives rewinding instead of finishing their turn.
  • Fixed landings snapping the leftover body rotation at double the trick's speed.
  • Fixed a dive that ran out of air playing backwards.
  • Fixed releasing an inverted swing into a flip speeding up or stalling the spin depending on direction.
  • Fixed the zip corkscrew leaving the body resting slightly off level.
  • Fixed A/D being mirrored on ceilings, including after climbing up into one from a wall.
  • Fixed feet sinking into the wall while wall running.
  • Fixed suit pieces never losing durability, which also made repairs cost nothing.

Performance

  • Webs that are off screen or beyond render distance are no longer drawn.

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