Weather & Disasters V1.2.0
Curse Maven Snippet
What's new
Weather & Disasters v1.2.0
➕ Added
- Expanded Wetness Render Range: Increased ground wetness radius from 20 to 112 blocks (configurable:
wet_ground_rangefrom 32 to 192). Uses chunk-cached LOD rendering (1x1 near, 2x2 mid, 4x4 far) for high performance. - Expanded Snow & Ice Processing Radius: Increased snow accumulation, melting, puddles, and icing processing from 2.5 chunks to 8 chunks (128 blocks, configurable via
weather_radius_chunks). - Custom Vertex Shader & Sky Reflections: Added a custom vertex shader for ground wetness. Puddles and water surfaces now display Fresnel-based sky reflections (stronger at low angles, dynamic night/rain lighting).
- Interactive Water Surface & Drop Rings: Real puddle blocks (
WATER_LAYER) and water bodies now show reflection & rain drop rings. - Splash FX & Custom Audio: Walking, jumping, or landing in puddles now triggers expanding ripple rings, water particles, and custom dynamic splash sound effects.
🛠️ Changed & Fixed
- Fixed Precipitation Teleportation Bug (v1.2.1): Fixed an issue where changing rain/snow intensity caused particles to warp or teleport.
- Realistic Wind-Driven Snow: Snowflakes now drift heavily with the wind, stretching into dynamic ellipses during strong gusts with synchronized wind waves.
- Optimized Rendering: Distant fine details (small drop rings/puddles) naturally fade with distance to optimize FPS.
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