weaponry-fabric-2.0.0+26.2.jar
Curse Maven Snippet
What's new
Weaponry Extended 2.0.0
Changes since 1.0.0.
New weapons
12 new weapon types, in wooden, stone, iron, golden and diamond (the rope dart comes in iron only):
- Rapier: Thrust hits 1 block past your reach for +2 damage, whatever your attack charge.
- Hook Sword: Hook Pull drags a target to you, Hook Leap (use twice) pulls you to it, and Wall Brake slows your fall against a wall.
- Rope Dart: throw it on a 12-block rope to tether and drag mobs, or grapple a block to swing and climb.
- Flail: gets around raised shields, and you can wind it up for up to +3 damage.
- Morning Star: full-charge hits cause Bleed, and its hits wear armor twice as fast.
- War Pick: flip it to mine like a pickaxe. It takes Efficiency, Fortune and Silk Touch.
- Greatsword, Glaive, Scythe: sweeping attacks. The scythe's sweep is wider.
- Battle Axe: heavy knockback.
- Mace: ignores 25% of armor and can cause Daze.
- Gauntlets: fast and light.
New bows
Four bows, each with its own draw time, damage, zoom and abilities. They take vanilla bow enchantments.
- Selfbow: quick and light. You can walk faster while drawing it.
- Longbow: slow, strong and accurate. You can't draw it on horseback.
- Recurve Bow: Quick Nock speeds up your next shot, and Snap Shot gives bonus damage.
- Horse Bow: draws faster and hits harder while riding.
Other changes
- Every ability's tooltip line now starts with its name, e.g. "Thrust (use): ...".
- Flail, scythe and gauntlet textures are mirrored so they face the right way.
This mod has no additional files

