wearemonsterpets-0.1.1.jar
Curse Maven Snippet
What's new
0.1.1
Performance: models are now rendered by your graphics card
The giant, his hands, the cage, the meat and the blood used to be animated on the CPU every frame. Now the animation runs on the graphics card, so the game stays smooth even when the monster fills the screen.
Config
- New option
rendererinconfig/wearemonsterpets.json:"gpu"(default) renders the models on the graphics card."cpu"is the old renderer. Use it only if you see missing or broken models on your graphics card.
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