Description
🗺️ Wayfarer's Map
A fast, modern minimap and world map for Minecraft 1.7.10, built for GT New Horizons.
Wayfarer's Map draws everything you have already seen: a minimap in the corner of the screen, a fullscreen world map, an isometric 3D map like Dynmap, waypoints, caves, biomes and topography. It also has built-in layers for GregTech ore veins, underground fluids, power failures, ServerUtilities claims and Thaumcraft nodes.
The mod is client-side: the map is built from the chunks your client loads, so it works on any server. Install it on the server too to unlock the shared team map, live teammate positions and /wf chunkload.
✨ Features
🧭 Minimap & world map
- Minimap: terrain, player arrow, players and mobs, coordinates and biome. Square or round, and it can rotate with your view.
- Fullscreen world map (
M): drag to pan, scroll to zoom from 1:8 to 32:1, pressSpaceto jump back to yourself. - JourneyMap-style shading: colors come from the actual block textures (resource packs and modded blocks included), with biome tint, relief shading, water depth and see-through glass.
- Four map modes: 2D, 3D, Topography (height bands with contour lines) and Biomes.
- Caves: underground and in the Nether the map shows the cave floor of your current layer. There is also a slider to browse any layer from Y 0 to 255.
- Day & night: the map darkens with the game clock, and torches, lamps and lava glow warm.
- Other dimensions: browse any saved dimension without going there.
- Search: in biome, ore or fluid view, type a name to highlight only the matches.
- Players & mobs: shown with their face icons (modded mobs too), color-coded as hostile, passive or other, with filters for each category.
- Chunk grid, right-click teleport (if you have
/tppermission) and a built-in help screen.
🧊 3D map
An isometric view of the world in the style of Dynmap HD, ray-traced from the real blocks:
- Real block textures, biome-tinted grass, leaves and water, sky light and torch light.
- Chisel connected textures, chests, modded machines, GregTech pipes and cables, crops, rails and redstone look exactly like they do in game.
- A day and a night version of every tile, with a smooth transition.
- Rotate the view to all four sides with
Q/E. Quality goes from 8 to 64 px per block. - Tiles render in background threads and are cached on disk.
📍 Waypoints
- Name, coordinates, any color and any item as an icon.
- Shown on the map, on the minimap and in the world with distance, with an optional beacon beam.
- Groups: hide or show a whole group with one click.
- Death markers: a skull waypoint wherever you died.
- Share to chat: other players with the mod get a clickable [Add] button to import the waypoint.
📸 Map export
Save your whole explored map, in 2D or 3D, as:
- an offline, Dynmap-like web viewer that runs in any browser with no server needed;
- one big full-resolution image of the entire map.
⚡ Performance
- Zoomed out, the map is drawn from downscaled copies and uses up to 16× less memory.
- Regions load in the background, so there is no stutter at region borders.
🔌 Mod integrations
All integrations are optional. They appear only when the other mod is installed.
- ⛏️ VisualProspecting: prospected GregTech ore veins and underground fluid fields. Track a vein in the world and search by ore or fluid name.
- 🏰 ServerUtilities: claims in team colors and chunk loading, managed right from the map by dragging a rectangle.
- ⚡ GregTech 5 Unofficial: power failures, machines that ran out of energy, marked on the map.
- 🔮 TCNodeTracker + Thaumcraft: aura nodes, colored by their main aspect and searchable by aspect.
👥 Team map
With the mod on the server together with ServerUtilities, every team shares one map:
- Join a team and your explored map syncs in the background, and you receive the team's map.
- The most recently mapped version of each chunk always wins.
- Dimensions your team explored can be browsed right away.
- Teammates are always visible on the map and minimap, even far away or in another dimension.
- Without a team, your map stays private.
/wf chunkload (operators only)
Map a large area without walking it. The server loads the chunks and your map draws them.
/wf chunkload 2d <radius> # flat map, radius in chunks
/wf chunkload 3d <radius> # flat + 3D map
/wf chunkload status # progress
/wf chunkload stop # stop
⌨️ Controls
M: open / close the world mapN: show / hide the minimap=/-: minimap zoomB: new waypoint where you standU: waypoint listK: cave mode (auto / off / on)Q/E: rotate the 3D map
All keys can be rebound in Options → Controls → Wayfarer's Map. Every setting is available in game from the gear button on the world map.
📦 Installation
- Install Minecraft Forge 1.7.10 (or play GT New Horizons).
- Put the jar into your
mods/folder. - (Optional) Put it on the server too for the team map and
/wf chunkload.
💬 Links
- 🐛 Bug reports & ideas: GitHub Issues
- 💻 Source code: GitHub
- 📢 Telegram: t.me/Shaterplay4
- ❤️ Support the project: Boosty
Made with ❤️ by EvgenGoldWar



