wavify-1.5.0-1.20.1-forge.jar
Curse Maven Snippet
What's new
Wavify 1.5.0
New: Effects
A new Effects config section
- Boat wakes – V-shaped foam trails behind moving boats with spray at the bow.
- Entity ripples – ripple rings around players and mobs wading, swimming or landing in water.
- Waterfall mist – mist, spray and foam rings where falling water lands.
- Rain ripples – little rings on the water surface while it rains.
- Ice & slush – waves fade out when they reach ice, slush on freezing oceans.
Each one can be toggled on its own.
New: River wave styles
New River Wave Style option:
- Crest – curved crests (the old look)
- Streaks – thin foam lines along the current
- Swell – soft, wide bands
- Rapids – choppy whitewater
- Auto – picks a style per spot based on river width and depth
New: Weather
- Rain and thunderstorms now make bigger, faster and more frequent waves. Controlled with Weather Intensity (0 turns it off).
- Wet sand now dries out gradually after a wave pulls back. Set the time with Wet Sand Dry Time (in ticks, 0 = instant).
New: Quality & performance
- Quality preset: Performance, Balanced, Fancy, Ultra. Sets render radius, river wave radius/density and effects amount in one click.
- Auto Performance (on by default): when your FPS drops and Wavify is part of the reason, it spawns fewer waves and effects until things recover.
Shaders
- Auto Shader Offsets (on by default): uses a tested wave height offset for Complementary, BSL, Sildur's, MakeUp, Bliss, Photon, Solas and Rethinking Voxels. Other packs still use Shader Wave Y Sink.
River waves
- Waves now fade out while they're still moving instead of stopping and fading in place.
- Each wave wobbles and curls slightly on top of the current, so they don't all move in lockstep.
- Waves live longer and vary more in length, and spawn in a steady trickle instead of in batches.
- Hitting a bank makes a wave slow down and coast instead of stopping dead.
- Default River Wave Travel Blocks raised from 11 to 18 (max raised from 32 to 48).
Compatibility
- Modded rivers and oceans are now recognized through the common
c:is_river/c:is_oceanbiome tags. - Biome Color Overrides now accept biome tags, e.g.
#c:is_cold=3D57D6. Exact biome ids still win over tags.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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