Wavify

Adds ambient tidal waves to beaches and oceans!
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wavify-1.5.0-26.2-fab.jar

File namewavify-1.5.0-26.2-fab.jar
Uploader
icywhenhoticywhenhot
Uploaded
Nov 15, 2026
Downloads
7
Size
1.8 MB
Mod Loaders
Fabric
File ID
9628639
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wavify-1547083:9628639"

Learn more about Curse Maven

What's new

Wavify 1.5.0

New: Effects

A new Effects config section

  • Boat wakes – V-shaped foam trails behind moving boats with spray at the bow.
  • Entity ripples – ripple rings around players and mobs wading, swimming or landing in water.
  • Waterfall mist – mist, spray and foam rings where falling water lands.
  • Rain ripples – little rings on the water surface while it rains.
  • Ice & slush – waves fade out when they reach ice, slush on freezing oceans.

Each one can be toggled on its own.

New: River wave styles

New River Wave Style option:

  • Crest – curved crests (the old look)
  • Streaks – thin foam lines along the current
  • Swell – soft, wide bands
  • Rapids – choppy whitewater
  • Auto – picks a style per spot based on river width and depth

New: Weather

  • Rain and thunderstorms now make bigger, faster and more frequent waves. Controlled with Weather Intensity (0 turns it off).
  • Wet sand now dries out gradually after a wave pulls back. Set the time with Wet Sand Dry Time (in ticks, 0 = instant).

New: Quality & performance

  • Quality preset: Performance, Balanced, Fancy, Ultra. Sets render radius, river wave radius/density and effects amount in one click.
  • Auto Performance (on by default): when your FPS drops and Wavify is part of the reason, it spawns fewer waves and effects until things recover.

Shaders

  • Auto Shader Offsets (on by default): uses a tested wave height offset for Complementary, BSL, Sildur's, MakeUp, Bliss, Photon, Solas and Rethinking Voxels. Other packs still use Shader Wave Y Sink.

River waves

  • Waves now fade out while they're still moving instead of stopping and fading in place.
  • Each wave wobbles and curls slightly on top of the current, so they don't all move in lockstep.
  • Waves live longer and vary more in length, and spawn in a steady trickle instead of in batches.
  • Hitting a bank makes a wave slow down and coast instead of stopping dead.
  • Default River Wave Travel Blocks raised from 11 to 18 (max raised from 32 to 48).

Compatibility

  • Modded rivers and oceans are now recognized through the common c:is_river / c:is_ocean biome tags.
  • Biome Color Overrides now accept biome tags, e.g. #c:is_cold=3D57D6. Exact biome ids still win over tags.

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