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Wave Survivor

Defend the Monolith against waves of monsters and bosses: 11 themed hordes, Kingdom mode, relics, loot and a full in-game editor.
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Wave Survivor 2.0.0 — The Rift

File namewavesurvivor-2.0.0.jar
Uploaded
Nov 13, 2026
Downloads
5
Size
6.8 MB
Mod Loaders
Forge
File ID
9594512
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wave-survivor-1721292:9594512")

Learn more about Curse Maven

What's new

🌀 The final mode is here. An altar opens a Rift onto a floating-island dimension of eternal night: ⚔ survive a Horde, 🏰 hold a Siege on the Kingdom engine, 🔥 storm an enemy fortress in the Counter-offensive, then 👁 bring down a Titan that rises from the abyss. New creatures, new relics, a new Legacy tab, the 🖤 Fallen Seraph Armor, and 🤺 Epic Fight compatibility for our armors and weapons. Requires the optional Pehkui mod for the Rift.


🌌 The Rift: a fourth kind of game

  • 🔮 Started from the altar with its own recipe (crying obsidian + amethyst shards) and its own tab in the altar screen.
  • 🔒 Access: you must have won a classic horde and a Kingdom first (and an invasion if the horde requires it).
  • 🌀 Opening animation (about 6.5 s) the first time: a huge "Antre" portal tears open near the altar, with living veins, a glowing outline, suction and sparks. Later openings only replay a short reopening. Walk through it to enter.
  • 🏝 A dedicated dimension: a floating island above the void, under a custom sky that reacts to the run (cube background, tinted aurora ring, a pulsing rift on the Titan's side, fog colour per phase). The sky can be turned off in the client options.
  • ⏳ About 1 hour, four acts (5 Horde waves, 4 Kingdom Assaults, the Counter-offensive and the Titan), with save and resume. Leaving always brings you back in front of the altar that opened the Rift.
  • 💚 Every monster killed in the Rift drops emeralds (the Kingdom currency, configurable), and Rift monsters drop themed roulette chest keys.

⚔ Act 1: The Horde

  • 🌊 Waves on a small floating island, with their own monsters, specials and bosses (the Corrupted join in).
  • 💀 On death: spectator for a few seconds, then back on the island; your inventory stays intact.
  • 🤝 Players who arrive late join the run.

🏰 Act 2: The Siege

  • 🎬 Island growth cinematic: the island expands ring by ring, then an enemy fortress builds itself across the void (letterbox, camera, rift tear, shield closing; hold sneak to skip).
  • 👑 Runs on the Kingdom engine: Assaults and 3-minute Calms, the Monolith and its shop, roles, towers, ramparts, traps, one fixed gate. The Harvester role works here too.
  • ✨ Blessings from the Horde are kept through the Siege, the Counter-offensive and the Titan.
  • 🧱 Repairable ruins: a destroyed building leaves its own ruin (same kind, level and variant), repaired at the same level for a share of the resources spent.
  • 🎰 Roulette chests appear around the island Monolith during pauses and Calms.

🛠 Siege engines

  • 🏹 Bought in the Monolith shop, only in the Rift: the catapult tower (an automatic 6×6×6 tower that tracks the Titan and enemies) and the celestial ballista, which you pilot (sit behind it, hold right-click to fire, reticle, sneak to dismount).
  • ⬆ 3 upgrade levels, the third being a choice of variant, each with its own 3D model, fire and reload animations and glowing parts.
  • 📋 Shift + right-click opens an engine sheet: upgrade, variant, HP, repair. Engines have HP: monsters and the Titan damage them, and they can be destroyed. Kingdom building bonuses (Builder, Foundation Stone, horde HP setting) apply to them.

🔥 Act 3: The Counter-offensive

  • 🌉 Cross the bridge and enter the fortress. Four fortress forms: Obsidian Citadel, Crystal Hive, Floating Bastion and Void Ziggurat (chosen in the editor).
  • ⛓ 6 Catalysts held by chains. Each broken chain spawns guardians; destroy all the catalysts, then the core.
  • 🔮 Rift catalysts count as Kingdom catalysts: Catalyst Prism and Arcanist bonuses, Arcanist XP and talents all apply.
  • ⛏ You can place and break blocks to make your way (not the fortress walls).

👁 Act 4: The Titan

  • 🐉 Three Titans with their own 3D models: the Devourer (default, a giant serpent of 16 segments), the Rift Colossus and the Void Archon, each with idle, walk and attack poses.
  • 🎬 Appearance cinematic (about 12 s): silence, violet fog, the Titan rises from the abyss, roar shockwave and name title (hold sneak to skip).
  • 🛡 It takes little damage, except when exposed (after a stomp, a roar, or when knocked down after a charge). Weak-point crystals on its body each take away part of its HP.
  • ☄ Its attacks are announced and readable: meteor showers (classic, tracking, lava rain, giant), a stomp to jump over, a boulder to shoot down mid-air, a sweeping gaze to dodge behind a wall, a roar (push, jam, reinforcements), a fist on the Monolith, and charges that break the island.
  • 🌀 Waves keep pouring out of a portal on the bridge; horde monsters never attack the Titan and go for the Monolith.
  • 🏆 Victory cinematic: the Titan dissolves, the Rift casts a beam and the Titan's Chest descends.

🎁 Rewards

  • 🏅 End of the Rift (win or lose): the RP of a horde and of a Kingdom, a bonus if the Titan falls, a Sealed Reliquary for every participant, and a podium (top 3 by kills) that gets more. Role Mastery XP (Vocations) is paid at the end too.
  • 🗝 The Titan's Chest: a giant built-in roulette chest. Every player present gets 1 Titan's Key (an unused key stays valid for a later chest). Loot: diamonds, netherite, grace and taint fragments and hearts, a Sealed Key, Rift Dust, a Sealed Reliquary, a Rift Shard, and a small chance of a Rift relic. Your Luck counts.
  • 📈 Rift Gauge: every roll without a Rift relic raises your chance on the next ones; it resets when you get one.

💎 Rift relics, Rift Shard and level IV

  • 🎲 New relic family "Rift": Rift Die (blessing rerolls and bans), Titan's Seal (guaranteed Epic or Legendary blessing cards), Titan Trophy (damage marks and RP per boss), Titan's Heart (max health, empowered strike after taking a hit).
  • 🧩 Set bonus: +1 Luck (2 pieces), +15% damage against bosses and Titans and no knockback from shockwaves (3), Rift Shield at the start of each wave (4).
  • 👑 Two legendaries by fusion: Rift Destiny (take 2 blessing cards instead of one) and Titan's Crown (bigger size, longer reach, no knockback, Giant Strike).
  • 💍 Curios slots for the Rift relics (charm, ring, back, head).
  • ✨ Rift Shard: raises a relic from level III to level IV at the Forge (1 shard, 2 for a legendary, plus RP). 48 Rift Dust craft 1 Rift Shard at the Forge.

✦ Rift Legacy (Rebirth altar)

  • 🗿 A new Rift tab at the Rebirth altar.
  • 🔱 Titan Marks: 1 per victory, +1 in Nightmare, +1 for first place on the podium. Kept through Rebirth.
  • 🌳 5 Legacy nodes: Heart of Steel (engines +20% HP and damage), Strategist's Eye (vulnerability windows +2 s), Rift Prospector (+1 Rift Shard per victory), Abyss Survivor (faster respawn, survive one fatal blow), Colossus Veteran (+10% damage against bosses and the Titan, +10% RP in every mode).
  • 🏛 Pantheon: titles and auras for defeating the Titan in higher difficulties (Titanbreaker, Colossus Breaker, Scourge of the Abyss).
  • 🧬 Heritage bonuses also apply in the Rift.

👾 Rift creatures

  • 💎 Geodon (mobile tank): curls into a ball and charges, then closes into a geode that blocks most frontal damage. Go around it.
  • ⚓ Anchorer (control): slams down an anchor and chains the nearest player to it. Break the anchor to free them.
  • ☄ Bolide (spectacular arrival): falls from the sky with a warning circle; molten and fast at first, then it cools down and becomes vulnerable. During the Titan's meteor shower, some meteors are Bolides.
  • 🎨 Custom models and animations, in the Rift waves and in the editor's entity catalog. New Codex page: Rift Creatures.

🧰 Editor

  • 🗂 New "Rift" tab in the horde editor, by phase: monsters, specials and bosses per act, island, fortress, Titan, engines, rewards.
  • 🧠 Titan skills: a new Titan sub-tab in the skill catalog (12 Titan skill types with editable settings), a weighted skill list per Titan with unlock phases, and regular catalog skills cast from the island edge. Titan's Champion from the entity catalog.
  • 🎯 Pick any entity as the Titan (by ID, from a searchable list or from a spawn egg).

🖤 Fallen Seraph Armor

  • 😈 The corrupted twin of the Seraph Armor: broken, tilted halo and drooping wings, with its own 3D model and textures.
  • ⚒ Crafted at the Shrine in the Corrupted alignment (netherite piece + Taint Fragments; the chestplate also needs a Taint Heart). Repaired with a Taint Fragment.
  • 🩸 With Iron's Spells: +6% Blood spell power and +25 max mana per piece.
  • 🧛 Pact of the Fallen (4 pieces): 8% lifesteal, Fallen Rage below 40% health (+15% damage and blood power, red embers), but −10% healing from other sources. All values in crafting_fragments.json.
  • 🌙 Glowing details in the dark for both Seraph armors (Fallen: pink cracks, eyes, heart and halo; Seraph: halo and gems).

🗿 Stone Brute rework

  • 🪨 A brand-new model and textures, and a new skill: Boulder Toss (throws a mossy boulder in an arc: area damage and Slowness).

🪤 Bait Totem

  • 🧟 Right-clicking it now has a 25% chance to summon a monster wave (zombies, skeletons, spiders, wither skeletons) around the totem, outside of a game. Extra loot: a small chance of a Taint Fragment. Everything is configurable (chance, count, monster list with weights, distance, allowed during a game or not).

🤺 Epic Fight compatibility

  • 👼 Seraph and Fallen Seraph armors now render correctly in Epic Fight's battle mode (the helmet no longer drifts off the head, halo and wings stay in place), and still render normally outside battle mode, with Embeddium and Oculus too.
  • ⚔ Weapons have their own Epic Fight move sets: the Dawnblade uses the longsword, the Scythe of Taint the greatsword, and both sit properly in the hand.

⚖ Balance and changes

  • 👼 Seraph and Fallen Seraph armors both need a netherite piece (the Codex said diamond).
  • ☀ Dawnblade: killing an undead grants Strength I for 5 s.
  • 🔮 Arcanist: +50% damage to catalysts, also in the Kingdom.
  • 🛡 Absorption reworked: the Totem of Grace, the Kingdom's life sanctuary, Arcanist Resonance and Heritage (Survivor) now add their own absorption layer instead of the vanilla Absorption effect: no more overwriting each other, and each layer only removes its own remainder when it expires.

🐛 Fixes

  • 💥 Fixed a crash when a horde skeleton died during its own AI update.
  • 🏞 Full-terrain arenas (Kingdom): lake water is kept, water now covers the lower slope instead of leaving a void next to the structure, and small floating terrain clumps around the arena are removed.

🔧 Under the hood

  • 📏 Pehkui (still optional) is now needed to play the Rift (giant Titans) and for the Titan's Crown size.
  • ⌨ Test commands for the Rift: /ws rift (status, sky, fortress, catalysts, skill, chest, relics, monster…) and /ws brute throw.

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