Wave Survivor

Defend the Monolith against waves of monsters and bosses: 9 themed hordes, relics, loot and a full in-game editor.
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Wave Survivor 1.6.0 — Frozen Peaks, Boss Rush & Daily Challenge

File namewavesurvivor-1.6.0.jar
Uploaded
Oct 15, 2026
Downloads
18
Size
2.4 MB
Mod Loaders
Forge
File ID
9188955
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wave-survivor-1721292:9188955")

Learn more about Curse Maven

What's new

❄ A frozen horde, a race against the bosses, and a new challenge every day. Brave the blizzard of the Frozen Peaks and its three bosses, fight them all back to back in Boss Rush, and take on the Daily Challenge for bonus Renaissance Points. Kingdom mode gets a new Offering Brazier, smarter Gleaners and a lot of quality-of-life.


❄️ Frozen Peaks — new horde

  • 🏔 A new horde of blizzards and frost creatures: ten monsters, special waves, chaos events and three bosses with their own mechanics.
  • 🔓 Unlocks after the Necropolis — bind it at the altar with blue ice and snow blocks.
  • 🧊 New Frost Golem, Snow Sorcerer and Frost Ravager creatures, each with its own look and spawn egg.
  • 🗿 Frost Desecrators ignore players and rush the Monolith — protect it!
  • 🐺 A Wolf Alpha leads the wolf pack, the Yeti hurls ice boulders and buries players who stand still, and the bosses drop frost-themed loot (Frost Crystal, Sealed Reliquary, and a rare Heart of the Seasons from the final boss).
  • 🐢 Slowness is frequent here, on purpose: it is the identity of the horde.

🌨️ Storms — new chaos event

  • ❄ Exposed players are slowed, frozen (the vanilla frost bar, like powder snow) and hurt, amid dense snow and gusts of wind.
  • 🔥 A lit campfire gives shelter. Shelter blocks, duration, damage, wind, particles and effects are all configurable.
  • ♻ Reusable in any horde from the editor's Chaos tab.

👑 New boss skills

  • ✨ Five new skill types, configurable in the editor: Ice Spikes, Frost Nova, Blizzard, Glacier Pillars and Shatter (a player trapped in ice that allies must break free).
  • 🧊 Powerful attacks are now telegraphed with ice effects — cracks, ice spikes and falling ice boulders built from block displays: no collision, and the terrain is never modified.

⚔️ Boss Rush

  • 🔥 New mode: play a horde with only its bosses, back to back — in hordes and in Kingdom.
  • 🎯 Two modes, chosen at the altar. In Kingdom, lives are shared between players.
  • ⚙ Configurable per horde in the editor (including the Calm between bosses, 20 s by default).
  • 🏆 Records are kept — check them with /ws bossrush.

📅 Daily Challenge

  • 🎲 A daily difficulty (Normal, Hard or Nightmare) with three mutators — the same for everyone on the server.
  • 💎 Bonus Renaissance Points for the first victory of the day, growing with your streak.
  • 🏰 Works in hordes and in Kingdom (higher reward in Kingdom). Check today's challenge with /ws daily or in the Codex.

🏰 Kingdom

  • 🔥 New building — Offering Brazier (2×2, 2 high): sacrifice any items, only the quantity counts. Every full gauge rolls a reward: wood, stone, coins, iron, Breach Essence, and rarely a Sealed Reliquary, a blessing choice or Renaissance Points.
    • Levels up as you feed it (1,000 and 3,000 items), then pick a specialization: Abundance (resources ×1.5), Relics (Reliquary and blessing chances ×2) or War (Repair Wave and Kingdom's Fervor: +10% tower and soldier damage for the next Assault).
    • Offerings during the Calm only, up to 1,500 items per Calm. Enchanted items, mod items, keys and treasury resources are refused.
  • 🧺 Gleaners: their storage now has tabs to jump between nearby Gleaners, and a sorting filter (Resources, Equipment, Keys, Food, Blocks, Other). Filtered Gleaners get their categories first; unfiltered ones keep the rest.
  • 🧱 Ramparts: right-click opens a rampart sheet with HP, the upgrade and its cost, and a Reinforce button.
  • 🔧 Repair Workshop: the crucible (melt gear into resources) is now available with every specialization. The Recycling Foundry is replaced by the Enchanting Forge: fully repaired gear can gain or improve an enchantment once per Calm.
  • 🪤 Traps can now be placed outside the claim, up to 64 blocks from the Monolith.
  • 🏹 Archer towers are limited to 4 at Town Hall level 1, +2 per level.
  • ⚖ Balance: Fire archers +25% damage and the target burns for 5 s; Frost archers freeze on the 2nd hit for 3 s (+60% damage taken); the Treasury Gleaner produces coins every 10 s (was 20 s).

🛠️ Editor & Codex

  • 🚫 Special waves can now exclude chosen waves — never on wave 1 by default.
  • 📝 New editor forms for the new skill types, the Storm event and Boss Rush settings.
  • 📖 The Codex has a new Frozen Peaks page and updated Boss and Editor pages.

🐛 Fixes

  • Defenses, soldiers, gates and traps are now always removed at the end of a Kingdom game — including a victory won in the final boss arena.

📝 Notes

  • Existing config files are never overwritten on update. The Frozen Peaks horde is added to your config automatically once; to reset a horde to its defaults, delete the file and restart the game.

Thanks for playing! ⚔ Bugs & ideas: GitHub Issues · Support the development on Patreon

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