Waterfree Farming v3.0.0 1.14 No Tile Entity
What's new
Completely reworked the farm activation process, because it was needed for the 1.14 update.
Additionally to the normal 1.14 version, this version uses blockstates to determine the position of the controller, so the farm elements don't have a tile entity. May reduce lag on huge farms.
Changed the detector recipe from using quartz to using an observer.
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