File Details
waterdogs_zombies-1.1.0-forge-1.20.1.jar
- B
- Oct 21, 2025
- 20.58 KB
- 204
- 1.20.1
- Forge
File Name
waterdogs_zombies-1.1.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Nearly COMPLETELY reworked navigation:
-mining now follows a priority system for horizontal and vertical to more efficiently reach the player,
-instead of towering, due to how destructive it could get, and how overpowered it is, has been replaced by climbing.
-placement of blocks has been SEVERELY reworked so they can only bridge where it is actually more efficient than just walking, and it has more rules to prevent the zombies from replacing blocks its not meant to.
Overall world interaction has more rules, and navigation is much more efficient.
Rotten flesh can now calm them down, and prevent mining tendancies by hiding your scent. must be held in main hand to make it more difficult to use tools while they are calmed down. they will still navigate towards you, but are slower, and are mostly not force aggroed. so they are generally moving slower than usual. Zombies will still multiply like bacteria on steroids when calmed.

