promotional bannermobile promotional banner

Wastelands of Baedoor

Steampunk themed mod adding various weapons, firearms, blocks, airships and upgrading some vanilla gameplay (mostly farming)

File Details

Wastelands of Baedoor, v0.a11s6 (snapshot)

  • R
  • Mar 4, 2022
  • 15.81 MB
  • 86
  • 1.15.2
  • Forge

File Name

Wastelands of Baedoor (v0.a11s6, 1.15.2).jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wastelands-of-baedoor-469411:3672093")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added Blocks:

* Fake cirtian aesthetical blocks (lamp, plate and lighted plate)

* Baedoor golden plate and lighted plate


Weapons:

* Gun-exclusive enchantments (stabilisation, cylinder inspection, quick draw) now support also add-on guns


Mechanics:

* Locking guns 

- Guns can be locked with "L" key, disabling shooting 

- Can be useful if you tend to hold gun and randomly shoot/are afraid of doing so 

- To unlock the gun, just use "L" again; guns are per default unlocked


Mobs:

* Airship Merchant 

  - neutral mob found in merchant airships (*) 

  - locked in cages (*) 

  - currently they only give you reward after you kill all bandits on airship (cirtain ingot)   

    - to claim the reward, simply right-click on airship merchant   

    - reward can be obtained only once per merchant   

    - keep them safe for further snapshots, as they will have added more features soon      

        -> cirtain ingot giveaway can end though, being replaced with different way of getting them (military airship revamp coming soon) 

  - *: not available yet; placeholder for s7 revamp of merchant airship


Renewability:

* Iron ingot has new way of being farmed (bandit spawner from airships can be used to gather iron ingots by smelting pepper boxes)

* Podzol now got additional renewability

  - if coarse dirt is bonemealed next to nether soul essence block, it becomes podzol 

  - Nether soul essence should touch it on x/z axis or be above the coarse dirt (with one air block between)

* Netherrack and vulcanic sand renewability via use of fluid tank heater


Potions:

* Potion of Levitation 

  - gives levitation effect 

  - lasts for 1.5 minutes

* Witheric Potion 

  - gives wither effect 

  - lasts for 1 minute

* Added brewing recipes connected to WoB resources 

  - mushroom poison + mundane potion = poison potion (strong) 

  - glistering ash + mundane potion = levitation potion 

  - nether soul essence + mundane potion = witheric potion 

  - curare + mundane potion = curare potion 

  - pale gold ingot + mundane potion = luck potion 

  - star of rising day + thick potion = mundane potion 

  - star of rising day + mundane potion = thick potion


Recipes:

* WoB firearms can be smelted into iron ingots (accepts all "forge:wobr_firearms_smeltable" items)

* Added several brewing recipes for potions

* Smelting spectral arrows turn them into glowstone


Integrations:

* Civilisations of Baedoor integration revamped due to CoB having full overhaul 

  - Trader Airships have special section with CoB-exclusive loot

* Bioplethora 

  - Cirtain block is considered non-breakable by Grylynen

* Bountiful 

  - Gunsmith decree with special missions and rewards

* Create 

  - Fan can be now heated with lava block or activated fluid tank heater 

  - Experimental: Added baedoor golden block to #create:create_ingots tag. Effect needs to be tested 

  - Brass is renewable via use of fluid tank heater

* Tetra 

  - You can now use cirtain, lava and baedoor gold for your tools   

  - Cirtain is semi-light-weighted, strong material, with high requirements to be used   

  - Lava is heavy, magically weak, but strong material   

  - Baedoor gold is middleground, being weak, but fast material, with much higher durability than regular gold and all its buffs 

  - Needs testing since it may be not working correctly/at all; if this happens, it will get fixed in new snapshot

* Just Enough Resources support for entities' drops

* Tinker's Construct 

  - Bamboo Block is considered as "planklike" and can be used for crafting

 

_______________

Changes:


Mechanics:

* Fluid Tank Heater 

  - To check heater's energy amount, you now need to use configurator   

     -> Indication of energy amount is also shown when you add fuel to it 

  - Heater now transforms the blocks below the fluid during transformations, within specific requirements     

    -> During water -> lava transformation:       

      - Stone type blocks turn into netherrack       

      - Grass blocks turn into vulcanic sand       

      - Bone blocks turn into calcite (1.17+ or as Caves and Cliffs Backport integration)       

      - Blocks tagged as "wobr:hard_stone" turn into deepslate (1.17+ or as Caves and Cliffs Backport integration)         

         -> WoB includes hardened cobblestone and all stone bricks under that tag       

      - Funt block turn into brass block (if Create is used)       

      - End Stone turn into End Ash (if BetterEnd is used)

* Avoiders 

  - Now you can customise avoider distance via configurator   

    -> To configure avoider, right-click on it when it is inactive   

    -> Each right-click will deplete its range by 5 blocks   

    -> After reaching value of 0, next right-click will turn it into maximum distance again 

  - To see avoider distance, use configurator during avoider running (or just switch between configurations when it is not running)


Weapons:

* Pulsating Javelin is now stackable to 4, like all other javelins


Items:

* Pale Gold Ingot got renamed to Unstable Gold Ingot, it also got registry name changed


Mobs:

* Bandit revamp 

  - changed models and textures 

  - changed loot tables   

    -> getting baedoor coins no longer needs Looting enchantment, its chance is lowered to 5%, though   

    -> bullets chance got lowered, gold nuggets got raised up instead 

  - each bandit type have more specific gun damages 

  - changed some world-related events   

     -> bandits now can join pillager raids 

  - removed possibility of bandits spawning in dungeons

* Swapped most of drops to loot tables, to integrate WoB better with JER (Just Enough Resources)  - exclusive subtypes can use old ways of loot dropping, to not mess with player's perspective

* Iron golems should no longer attack wandering merchants (merchants can still defend themselves if attacked)

* Small changes to ormath shaman behaviour 

   -> shaman should now attack all mobs that attacked him, allowing for example for boss fights (previously it focused only on player) 

   -> shamanic spirits should now attack all mobs that are attacked by shaman, not only player


Statistics:

* Pepper Boxes (regular and enhanced) knockback lowered to 1

* Enhanced Pepper Box has now 0.25s of shot delay


Loot Tables:

* Bandit loot table changed 

  - you can get music disc now only by using Looting weapon (it still has 1% chance of dropping) 

  - chance of getting baedoor coin is slightly raised   

  - without Looting, chance is raised from 5% to 6%   

  - with Looting, chance is raised from 7/9/11% to 8/10/12% 

  - non-despawnable bandits (the ones not spawned by spawner on airships) now drops double the experience


Recipes:

* Gun Barrel recipes changed (hopefully finally) because of conflict with iron key recipe

* Pulsating Javelin now uses wither skull instead of witheric totem


Advancements:

* Rider of the Lightning requirement changed to 5 entities struck by pulsating javelin power

* Mastermind of Swordmanship is now achieved on level 350 of sabre experience

* Sharpest Sharpshooter advancement is now achieved on level 750 of gun experience


Compatibilities:

* Adventures and Adversaries compatibility moved to A&A side (should be less resource heavy)

* Blue Skies avoider compatibility now counts also armored frost spirit into killable entities

* Updated avoider tag for The Arcaneum to be compatibile with its 1.16 version 

  -> if anyone plays 1.15, maniacs get removed, so you will need to add them via datapack or json editing 

  -> 1.16/1.15 here refer to The Arcaneum version, not Minecraft/Forge; Minecraft 1.15 compatibility with The Arcaneum is untouched and final


Textures:

* Sandy water texture got changed


Technical:

* Avoider system now despawns entities, not kill them 

  - should avoid extremely edge-case when dropped items were being despawned if mob spawned on their position, being also under avoider effect 

  - should be cleaner way of doing that

* Slightly changed reloading system of guns, should not affect the gameplay

* Splitted texture name of hardened iron sabre, so texturepacks can model them differently

* Removed sandy veil tag crafting, due to it being totally unnecessary

* Added some Forge/vanilla common tags, making some elements more compatibile 

  - baedoor gold, lava ingot and cirtain are now used as payment alternative for beacons

* Renewability of calcite and deepslate changed to fluid tank heater use

 

_______

Removed:
* Witheric Totem and its mechanics (introduced in v0.a11s5, broken)

 

_______
Bugfixes:
* BAZs0059 - Ammo boxes found in airships are not usable unless you want suicidal explosion

* BAZs0062 - Thallasium ingot can't be smelted (BetterEnd integration)

* BAZs0063 - Sabres don't work from time to time, usually with its defence

* Partially fixed BAZs0064, now wandering merchant will not put shadow items in your inventory (GUI will be fixed in close future)