File Details
Wastelands of Baedoor, v0.a11s6 (snapshot)
- R
- Mar 4, 2022
- 15.81 MB
- 86
- 1.15.2
- Forge
File Name
Wastelands of Baedoor (v0.a11s6, 1.15.2).jar
Supported Versions
- 1.15.2
Curse Maven Snippet
Added Blocks:
* Fake cirtian aesthetical blocks (lamp, plate and lighted plate)
* Baedoor golden plate and lighted plate
Weapons:
* Gun-exclusive enchantments (stabilisation, cylinder inspection, quick draw) now support also add-on guns
Mechanics:
* Locking guns
- Guns can be locked with "L" key, disabling shooting
- Can be useful if you tend to hold gun and randomly shoot/are afraid of doing so
- To unlock the gun, just use "L" again; guns are per default unlocked
Mobs:
* Airship Merchant
- neutral mob found in merchant airships (*)
- locked in cages (*)
- currently they only give you reward after you kill all bandits on airship (cirtain ingot)
- to claim the reward, simply right-click on airship merchant
- reward can be obtained only once per merchant
- keep them safe for further snapshots, as they will have added more features soon
-> cirtain ingot giveaway can end though, being replaced with different way of getting them (military airship revamp coming soon)
- *: not available yet; placeholder for s7 revamp of merchant airship
Renewability:
* Iron ingot has new way of being farmed (bandit spawner from airships can be used to gather iron ingots by smelting pepper boxes)
* Podzol now got additional renewability
- if coarse dirt is bonemealed next to nether soul essence block, it becomes podzol
- Nether soul essence should touch it on x/z axis or be above the coarse dirt (with one air block between)
* Netherrack and vulcanic sand renewability via use of fluid tank heater
Potions:
* Potion of Levitation
- gives levitation effect
- lasts for 1.5 minutes
* Witheric Potion
- gives wither effect
- lasts for 1 minute
* Added brewing recipes connected to WoB resources
- mushroom poison + mundane potion = poison potion (strong)
- glistering ash + mundane potion = levitation potion
- nether soul essence + mundane potion = witheric potion
- curare + mundane potion = curare potion
- pale gold ingot + mundane potion = luck potion
- star of rising day + thick potion = mundane potion
- star of rising day + mundane potion = thick potion
Recipes:
* WoB firearms can be smelted into iron ingots (accepts all "forge:wobr_firearms_smeltable" items)
* Added several brewing recipes for potions
* Smelting spectral arrows turn them into glowstone
Integrations:
* Civilisations of Baedoor integration revamped due to CoB having full overhaul
- Trader Airships have special section with CoB-exclusive loot
* Bioplethora
- Cirtain block is considered non-breakable by Grylynen
* Bountiful
- Gunsmith decree with special missions and rewards
* Create
- Fan can be now heated with lava block or activated fluid tank heater
- Experimental: Added baedoor golden block to #create:create_ingots tag. Effect needs to be tested
- Brass is renewable via use of fluid tank heater
* Tetra
- You can now use cirtain, lava and baedoor gold for your tools
- Cirtain is semi-light-weighted, strong material, with high requirements to be used
- Lava is heavy, magically weak, but strong material
- Baedoor gold is middleground, being weak, but fast material, with much higher durability than regular gold and all its buffs
- Needs testing since it may be not working correctly/at all; if this happens, it will get fixed in new snapshot
* Just Enough Resources support for entities' drops
* Tinker's Construct
- Bamboo Block is considered as "planklike" and can be used for crafting
_______________
Changes:
Mechanics:
* Fluid Tank Heater
- To check heater's energy amount, you now need to use configurator
-> Indication of energy amount is also shown when you add fuel to it
- Heater now transforms the blocks below the fluid during transformations, within specific requirements
-> During water -> lava transformation:
- Stone type blocks turn into netherrack
- Grass blocks turn into vulcanic sand
- Bone blocks turn into calcite (1.17+ or as Caves and Cliffs Backport integration)
- Blocks tagged as "wobr:hard_stone" turn into deepslate (1.17+ or as Caves and Cliffs Backport integration)
-> WoB includes hardened cobblestone and all stone bricks under that tag
- Funt block turn into brass block (if Create is used)
- End Stone turn into End Ash (if BetterEnd is used)
* Avoiders
- Now you can customise avoider distance via configurator
-> To configure avoider, right-click on it when it is inactive
-> Each right-click will deplete its range by 5 blocks
-> After reaching value of 0, next right-click will turn it into maximum distance again
- To see avoider distance, use configurator during avoider running (or just switch between configurations when it is not running)
Weapons:
* Pulsating Javelin is now stackable to 4, like all other javelins
Items:
* Pale Gold Ingot got renamed to Unstable Gold Ingot, it also got registry name changed
Mobs:
* Bandit revamp
- changed models and textures
- changed loot tables
-> getting baedoor coins no longer needs Looting enchantment, its chance is lowered to 5%, though
-> bullets chance got lowered, gold nuggets got raised up instead
- each bandit type have more specific gun damages
- changed some world-related events
-> bandits now can join pillager raids
- removed possibility of bandits spawning in dungeons
* Swapped most of drops to loot tables, to integrate WoB better with JER (Just Enough Resources) - exclusive subtypes can use old ways of loot dropping, to not mess with player's perspective
* Iron golems should no longer attack wandering merchants (merchants can still defend themselves if attacked)
* Small changes to ormath shaman behaviour
-> shaman should now attack all mobs that attacked him, allowing for example for boss fights (previously it focused only on player)
-> shamanic spirits should now attack all mobs that are attacked by shaman, not only player
Statistics:
* Pepper Boxes (regular and enhanced) knockback lowered to 1
* Enhanced Pepper Box has now 0.25s of shot delay
Loot Tables:
* Bandit loot table changed
- you can get music disc now only by using Looting weapon (it still has 1% chance of dropping)
- chance of getting baedoor coin is slightly raised
- without Looting, chance is raised from 5% to 6%
- with Looting, chance is raised from 7/9/11% to 8/10/12%
- non-despawnable bandits (the ones not spawned by spawner on airships) now drops double the experience
Recipes:
* Gun Barrel recipes changed (hopefully finally) because of conflict with iron key recipe
* Pulsating Javelin now uses wither skull instead of witheric totem
Advancements:
* Rider of the Lightning requirement changed to 5 entities struck by pulsating javelin power
* Mastermind of Swordmanship is now achieved on level 350 of sabre experience
* Sharpest Sharpshooter advancement is now achieved on level 750 of gun experience
Compatibilities:
* Adventures and Adversaries compatibility moved to A&A side (should be less resource heavy)
* Blue Skies avoider compatibility now counts also armored frost spirit into killable entities
* Updated avoider tag for The Arcaneum to be compatibile with its 1.16 version
-> if anyone plays 1.15, maniacs get removed, so you will need to add them via datapack or json editing
-> 1.16/1.15 here refer to The Arcaneum version, not Minecraft/Forge; Minecraft 1.15 compatibility with The Arcaneum is untouched and final
Textures:
* Sandy water texture got changed
Technical:
* Avoider system now despawns entities, not kill them
- should avoid extremely edge-case when dropped items were being despawned if mob spawned on their position, being also under avoider effect
- should be cleaner way of doing that
* Slightly changed reloading system of guns, should not affect the gameplay
* Splitted texture name of hardened iron sabre, so texturepacks can model them differently
* Removed sandy veil tag crafting, due to it being totally unnecessary
* Added some Forge/vanilla common tags, making some elements more compatibile
- baedoor gold, lava ingot and cirtain are now used as payment alternative for beacons
* Renewability of calcite and deepslate changed to fluid tank heater use
_______
Removed:
* Witheric Totem and its mechanics (introduced in v0.a11s5, broken)
_______
Bugfixes:
* BAZs0059 - Ammo boxes found in airships are not usable unless you want suicidal explosion
* BAZs0062 - Thallasium ingot can't be smelted (BetterEnd integration)
* BAZs0063 - Sabres don't work from time to time, usually with its defence
* Partially fixed BAZs0064, now wandering merchant will not put shadow items in your inventory (GUI will be fixed in close future)

