Warp Field HUD

A lightweight client-side HUD framework for Minecraft 1.21.11 (Fabric).

File Details

Warp Field HUD 1.4.0

  • R
  • Feb 17, 2026
  • 113.40 KB
  • 47
  • 1.21.11
  • Fabric

File Name

warpfield-1.4.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:warp-field-hud-1463529:7637675"

Learn more about Curse Maven


## [1.4.0] - 2026-02-17

### Added
- **Crosshair shapes** -- 5 shape options: Cross, Dot, Circle, Chevron, T-Shape
- **Crosshair center dot** -- optional center dot with independent color control (sync or custom)
- **Crosshair color presets** -- match crosshair color to another element (e.g. compass) or use custom
- **Crosshair hit indicator** -- brief white flash on attack
- **Crosshair idle fade** -- crosshair fades out after configurable idle delay
- **Vanilla crosshair suppression** -- vanilla crosshair automatically hidden when WarpField crosshair is enabled
- **Status bars display modes** -- BAR only, PERCENT only, or BOTH (bar + text)
- **Status bars orientation** -- Vertical (horizontal bars stacked top-to-bottom) or Horizontal (vertical bars side-by-side)
- **Status bars auto-gradient** -- bar color shifts from full-color to opposite hue as durability/duration decreases
- **Status bars low-durability flash** -- bars flash when below configurable threshold
- **Status bars potion details** -- potion timer countdown and amplifier level (I, II, III, etc.)
- **Status bars per-slot toggles** -- independently show/hide helmet, chestplate, leggings, boots, main hand, off hand
- **Status bars threshold filter** -- only show bars below a configurable durability percentage
- **Status bars item name labels** -- optional item names next to bars (vertical mode)
- **Profile system** -- save, load, cycle, and delete named HUD profiles
- **Per-server profiles** -- auto-load a specific profile when joining a server
- **Import/Export** -- share all WarpField settings as a single .warpfield file (ZIP archive)
- **Global master opacity** -- one slider to scale transparency of all elements at once
- **Module auto-discovery** -- HUD modules are now auto-discovered and registered at startup

### Fixed
- **Horizontal status bars text overlap** -- column widths now auto-expand to fit text labels so numbers are readable without manual tweaking

### Changed
- Default keybind changed from Right Shift to **F8**
- Config field renames across crosshair and status bars configs (old saved configs may need to be reset)

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## [1.3.0] - 2026-02-16

### Added
- **Movement Indicator HUD Element** -- displays current movement state on screen
  - Shows colored labels for Sprinting, Sneaking, Flying, Swimming, and Gliding
  - Each state individually toggleable
  - Optional text labels with configurable scale
  - Fully repositionable and scalable
- **Status Bars HUD Element** -- equipment durability and potion effect display
  - Durability bars for all armor slots (helmet, chestplate, leggings, boots) and held items
  - Active potion effects with duration countdown
  - Gradient-colored bars (green -> yellow -> red) based on remaining durability/duration
  - Each slot and potion display individually toggleable
  - Configurable low-durability warning threshold

### Fixed
- Updated `isFallFlying()` to `isGliding()` (corrected for Yarn 1.21.11 mappings)
- Updated armor access from `getArmorStack(int)` to `getEquippedStack(EquipmentSlot)` (corrected for Yarn 1.21.11 mappings)
- Fixed matrix operations to use `pushMatrix()`/`popMatrix()` and 2-arg `translate()`/`scale()` in new modules