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Warp Field HUD

A lightweight client-side HUD framework for Minecraft 1.21.11 (Fabric).
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Warp Field HUD 1.2.0

File namewarpfield-1.2.0.jar
Uploader
EgenduisEgenduis
Uploaded
Feb 16, 2026
Downloads
14
Size
59.0 KB
Mod Loaders
Fabric
File ID
7633770
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:warp-field-hud-1463529:7633770"

Learn more about Curse Maven

What's new

## [1.2.0] - 2026-02-16

### Added
- **Crosshair HUD Element** -- fully custom crosshair replacement with dynamic spread
  - Spread reacts to movement, sprinting, jumping, and attacking
  - Configurable dot, gap size, line length, and line thickness
  - Per-component color customization (lines and dot independently)
  - Smooth "heartbeat" spread animation with natural ease-in/ease-out
  - Foreground opacity control
- **Player Tracking on Compass** -- track other players directly on the compass strip
  - Colored arrow glyphs for nearby players (within chunk simulation distance)
  - Player Markers mode: Off / All / Tracked Only
  - Track Player selector cycles through all online players via the server tab list
  - Tracked player name displayed on the compass strip
- **Smart Settings** -- settings that don't apply to an element are now grayed out
  - Crosshair: "Move This Element", "Reset Position", and "Background Opacity" are non-interactive
  - Non-moveable elements are excluded from the HUD Arrange screen
- **Mod Icon** -- custom WarpField icon now displays in the mod menu

### Fixed
- Track Player button no longer appears frozen -- now uses the server player list instead of only nearby loaded entities
- Crosshair dynamic spread animation smoothed significantly (was erratic, now gradual)

### Changed
- Migrated HUD rendering from deprecated `HudRenderCallback` to `HudElementRegistry.attachElementAfter`
- HUD overlay now registers as a single `warpfield:hud_overlay` layer after the hotbar
- Elements inherit vanilla HUD visibility rules (hidden when HUD is toggled off)

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