Warp Field HUD 1.2.0
Curse Maven Snippet
What's new
## [1.2.0] - 2026-02-16
### Added
- **Crosshair HUD Element** -- fully custom crosshair replacement with dynamic spread
- Spread reacts to movement, sprinting, jumping, and attacking
- Configurable dot, gap size, line length, and line thickness
- Per-component color customization (lines and dot independently)
- Smooth "heartbeat" spread animation with natural ease-in/ease-out
- Foreground opacity control
- **Player Tracking on Compass** -- track other players directly on the compass strip
- Colored arrow glyphs for nearby players (within chunk simulation distance)
- Player Markers mode: Off / All / Tracked Only
- Track Player selector cycles through all online players via the server tab list
- Tracked player name displayed on the compass strip
- **Smart Settings** -- settings that don't apply to an element are now grayed out
- Crosshair: "Move This Element", "Reset Position", and "Background Opacity" are non-interactive
- Non-moveable elements are excluded from the HUD Arrange screen
- **Mod Icon** -- custom WarpField icon now displays in the mod menu
### Fixed
- Track Player button no longer appears frozen -- now uses the server player list instead of only nearby loaded entities
- Crosshair dynamic spread animation smoothed significantly (was erratic, now gradual)
### Changed
- Migrated HUD rendering from deprecated `HudRenderCallback` to `HudElementRegistry.attachElementAfter`
- HUD overlay now registers as a single `warpfield:hud_overlay` layer after the hotbar
- Elements inherit vanilla HUD visibility rules (hidden when HUD is toggled off)
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