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Warium CE: Project Monarch

A colossal, world-roaming Monsterverse Godzilla that hunts Warium bases, fights military raids, and once defeated unleashes more titans.
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warium-godzilla-neoforge-1.21.1-1.1.jar

File namewarium-godzilla-neoforge-1.21.1-1.1.jar
Uploaded
Nov 4, 2026
Downloads
39
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9430452
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wariumce-project-monarch-1779026:9430452"

Learn more about Curse Maven

What's new

Update 1.1

Combat & Targeting Overhaul

  • Removed all the stiff, set combat animations so Godzilla never gets locked in place when he's fighting. Everything is driven by live targeting now.
  • Godzilla now picks his attacks based on where enemies actually are:
    • If something is on the ground in front of him, he'll walk over to it and stomp it instead of swinging his arms at the ground.
    • If an aircraft flies near him, he'll swipe it out of the sky if his arm can actually reach it—otherwise he'll shoot it down with his Atomic Breath.
    • If something gets behind him, he'll whip his tail at it without stopping whatever he was already doing in front of him.
  • Godzilla can now move, turn, stomp, or swipe things out of the air at any time during combat, even while using his Atomic Breath.

Atomic Breath Changes

  • When charging up his Atomic Breath, Godzilla now takes a deep breath in, expanding his chest and standing up a bit taller.
  • When firing his Atomic Breath at the ground, he spreads his arms out to the sides and moves his body along with the beam. When firing up into the air, he keeps his arms down naturally.
  • He now smoothly tracks targets and sweeps his head and body across the ground while firing instead of freezing in a fixed pose.

Turning, Walking & Movement Fixes

  • Reworked how Godzilla turns so his head, neck, and torso look toward the target first, and then he steps one leg at a time to turn his body (no more sliding feet or legs moving together).
  • Slowed down how fast his head and body snap to targets so he feels heavy and realistic.
  • Fixed a bug where he would sometimes walk in place when turning or going up hills, and fixed him randomly pausing between attacks.

Sleep, Wake-Up & Death Fixes

  • Reworked the dying, going-to-sleep, and waking-up animations to look much smoother and less clunky.
  • Fixed his lower jaw glitching upward into his head while sleeping or dying, and fixed his feet/tail floating off the ground when lying down.
  • Fixed the Redwood forest bloom when Godzilla dies so the giant Redwood trees, podzol, and moss start growing right away as soon as he turns into the stone mound (and made sure it still works if you use /kill).

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