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Warframe Parkour

Brings Warframe's full parkour system to Minecraft: Bullet Jump, double jump, slide, jump kick, roll, aim glide, wall dash, wall latch, wall jump and mantling, all chainable, animated and multiplayer-ready.
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bulletjump-1.1.0.jar

File namebulletjump-1.1.0.jar
Uploader
evilrenderevilrender
Uploaded
Oct 28, 2026
Downloads
25
Size
65.2 KB
Mod Loaders
NeoForge
File ID
9357689
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:warframe-parkour-1719148:9357689"

Learn more about Curse Maven

What's new

Changelog

1.1.0

Minecraft 26.3 support

  • Ported to Minecraft 26.3 and NeoForge 26.3 (Java 25). This version no longer runs on 1.21.1.
  • The settings are now a synced server config, config/bulletjump-synced.toml. Values from the old serverconfig/bulletjump-server.toml are not carried over, so set them again if you changed any.

Balance

  • Bullet Jump now uses stamina. Each jump costs half the bar, so a full bar gives two in a row. The bar starts to refill 1 second after the last jump, anywhere (ground, air or wall), and goes from empty to full in 3 seconds. Every other maneuver is still free.
  • A small bar under the crosshair shows your stamina while it is not full. It turns orange when there is not enough for another jump, has a mark at each jump's cost, and flashes white when it is full again.
  • Trying a Bullet Jump without enough stamina gives a puff of smoke at your feet. In mid-air you get the double jump instead.
  • The server checks stamina too, so a modified client cannot skip it.
  • New settings in the bullet_jump section: bullet_jump_stamina_cost (fraction of the bar per jump, 0 turns stamina off), stamina_regen_delay and stamina_regen_ticks (both in ticks, 20 = 1 second).

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