bulletjump-1.1.0.jar
Curse Maven Snippet
What's new
Changelog
1.1.0
Minecraft 26.3 support
- Ported to Minecraft 26.3 and NeoForge 26.3 (Java 25). This version no longer runs on 1.21.1.
- The settings are now a synced server config,
config/bulletjump-synced.toml. Values from the oldserverconfig/bulletjump-server.tomlare not carried over, so set them again if you changed any.
Balance
- Bullet Jump now uses stamina. Each jump costs half the bar, so a full bar gives two in a row. The bar starts to refill 1 second after the last jump, anywhere (ground, air or wall), and goes from empty to full in 3 seconds. Every other maneuver is still free.
- A small bar under the crosshair shows your stamina while it is not full. It turns orange when there is not enough for another jump, has a mark at each jump's cost, and flashes white when it is full again.
- Trying a Bullet Jump without enough stamina gives a puff of smoke at your feet. In mid-air you get the double jump instead.
- The server checks stamina too, so a modified client cannot skip it.
- New settings in the
bullet_jumpsection:bullet_jump_stamina_cost(fraction of the bar per jump, 0 turns stamina off),stamina_regen_delayandstamina_regen_ticks(both in ticks, 20 = 1 second).
This mod has no additional files

