warehouse-1.1.0-forge.jar
Curse Maven Snippet
What's new
Sorry for the long wait! But here's what added;
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17. Why "1.1.0"?
Everything you can build with Warehouse works — storage saves, belts move
items, crates keep their contents when carried, the Scanner counts your lines
and the Control Panel shows your totals. Version 1.1.0 is the Control &
Logistics Update:
- The physical warehouse is complete. Crates, shelves, belts, corners,
pallets, scanners, the control panel, zones, labels and a full building set
— all functional, all original, no dependencies.
- Some systems are intentionally simplified. Crates are portable storage
(shulker-style) rather than requiring a vehicle, sounds are procedurally
generated, and the Item Filter is an allow-list rather than a full logic
system. Good enough to play, refined by your feedback.
- Balance needs players. Storage sizes, belt speeds and recipe costs are
starting points and will move based on how the mod actually plays.
- What it means for you: play it as a complete mod — it is one. If
something feels missing, check section 16 first; it's probably planned, not
forgotten.
This mod has no additional files

