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warding torch nicktale

Light up and protect your builds. Golden torches and lamp posts that glow, a blue torch that stops natural monster spawns, and an emerald lamp that stops passive mobs. NeoForge, Fabric and Forge

Description (EN)
Warding Torch Nicktale adds ten decorative light sources, some of which also protect the area around them.

Blocks
Block    What it does
Golden torch    Lights up a wide area with invisible light sources.
Ancient lantern    Same lighting. Place it on the ground or hang it from a ceiling.
Lamp posts    Single and double lamps, each in 3, 5 and 6 block heights. Breaking any section removes the whole post.
Blue warding torch    Stops natural monster spawns around it.
Emerald and copper calm lamp    Stops natural passive creature spawns. Two blocks tall.
All ten are in their own creative tab, “Warding Torch Nicktale”. Right-click a block to see its range.

Details
Protection ranges are 32 blocks by default. Lighting range is 12 blocks. Both are measured as a cube in every direction.
Lighting only replaces air. It never force-loads chunks and spreads its work over several ticks.
Invisible lights disappear when their source is removed or unloaded.
Eggs, commands, spawners, raids and other non-natural spawns still work. Monsters that already exist can still walk into a protected area.
The emerald core and the top gem glow with a soft animation.
Lamp posts keep their orientation and support structure rotation and mirroring.
Configuration
NeoForge: the server config file.
Fabric and Forge: config/wardingtorchnicktale.properties.
You can turn protection off and change the ranges, the light spacing and the light limit.

Compatibility
Minecraft 26.2 and 26.3, on NeoForge, Fabric (needs Fabric API) and Forge. Download the file that matches your game version and loader. It does not depend on any other mod.

Descripción (ES)
Warding Torch Nicktale añade diez fuentes de luz decorativas, algunas con protección para la zona que las rodea.

Bloques
Bloque    Qué hace
Antorcha dorada    Ilumina un área amplia con fuentes de luz invisibles.
Linterna antigua    Misma iluminación. Se apoya en el suelo o cuelga del techo.
Faroles    Simples y dobles, cada uno en alturas de 3, 5 y 6 bloques. Al romper cualquier sección se retira todo el farol.
Antorcha protectora azul    Impide las apariciones naturales de monstruos a su alrededor.
Lámpara de calma esmeralda y cobre    Impide las apariciones naturales de criaturas pasivas. Ocupa dos bloques.
Los diez están en una pestaña propia del modo creativo, “Warding Torch Nicktale”. Con clic derecho sobre un bloque ves su alcance.

Detalles
Los alcances de protección son de 32 bloques por defecto. La iluminación llega a 12 bloques. Ambos se miden como un cubo en cada dirección.
La iluminación solo reemplaza aire. No fuerza la carga de chunks y reparte el trabajo en varios ticks.
Las luces invisibles desaparecen cuando su fuente se retira o se descarga.
Huevos, comandos, generadores, incursiones y otras apariciones no naturales siguen funcionando. Los monstruos que ya existen pueden entrar a una zona protegida.
El núcleo esmeralda y la gema superior brillan con una animación suave.
Los faroles conservan su orientación y admiten rotación y espejo de estructuras.
Configuración
NeoForge: el archivo de configuración de servidor.
Fabric y Forge: config/wardingtorchnicktale.properties.
Puedes desactivar la protección y cambiar los alcances, la separación de las luces y su límite.

Compatibilidad
Minecraft 26.2 y 26.3, en NeoForge, Fabric (requiere Fabric API) y Forge. Descarga el archivo que coincide con tu versión del juego y tu loader. No depende de ningún otro mod.

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