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Warborn Origins Addon

Custom Origins for the Warborn SMP
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warbornorigins-neoforge-1.5.4

File namewarbornorigins-neoforge-1.5.4.jar
Uploader
Xmat5Xmat5
Uploaded
Aug 11, 2026
Downloads
8
Size
213.2 KB
Mod Loaders
NeoForge
File ID
8620949
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:warborn-origins-1475399:8620949"

Learn more about Curse Maven

What's new

WarbornOrigins - Full Changes List
 
16 active races: Arachnae, Dark Dwarf, Goblin, High Elves, Human, Moon Elves, Mountain Dwarf,
Orc, Boarling (Piglin Kind), The Withered (Plague Victim), Revenant, Siren, Wild Dwarf,
Wood Elves, plus Fire/Lightning/Cold Dragonkin.
 
SIZING AND COSMETICS
- Non-uniform height/width scaling per race via Pehkui, replacing vanilla's single-value scale
- Elf ears (High/Moon/Wood) reworked to full custom Blockbench models with accessories,
replacing a hardcoded 2-box shape shared by all three
- Dragonborn renamed to Dragonkin, all 3 variants got real portrait icons (previously blank paper)
- Elf and Arachnae height reduced so they fit through doors while crouching
 
MOON ELF
- Removed Tidal Aversion, replaced with a Moon-Elf version of Sun Sensitivity
- Merged Shadow Ward into Shadow Marked
- Removed Fragile
- Renamed Assassin's Focus to Faltering Focus, its bonus Weakness reduced from II to I
- Fixed Moonlit Veil's stealth drain firing off any nearby light source instead of actual sunlight
- Fixed Moonlit Veil accidentally granting permanent, irrevocable invisibility
- Moonlit Veil's sun-drain penalty now correctly ignores Vampire Forest (no sun there)
- Fixed Shadow Marked's "dodge projectiles in darkness" secretly granting full immunity to
every damage type, permanently
- Fixed Shadow Marked's 20% dodge chance never actually triggering
- Night Strike backstab bonus buffed 50% to 60%
 
GOBLIN
- Kleptomania XP-steal chance doubled, 10% to 20%
- Removed Greedy Fingers and Iron Stomach
- Added Quick Reflexes (+10% attack speed, -10% max health)
 
ARACHNAE
- Merged Web Walker into Master of Webs
- Removed standalone Web Walker, Sun Sensitivity, Venom Resistance
- Master of Webs' web-shot now covers a 2x2 area on landing instead of one block
- Removed the separate Web Energy resource bar (redundant with the cooldown)
- Fixed cobweb-immunity silently never working (missing tag reference)
 
MOUNTAIN DWARF
- Removed Darkvision
- Added Mountain Born (+3 Luck, night vision while underground)
- Added Stone Bones (+20% knockback resistance, -10% jump height)
 
WILD DWARF
- Removed Harvest Blessing and Wanderer's Endurance
- Restored Born Trader (permanent Hero of the Village)
- Wild Pact taming whitelist expanded twice: farm animals first, then wolf, ocelot, polar bear,
panda, and goat added
- Mobs tamed via Wild Pact now show the tamer's name in their nametag, visible to other players
 
DARK DWARF
- Removed Stone Skin
- Energy Shockwave rebuilt to add Slowness I on top of its existing damage and knockback
 
HIGH ELVES
- Removed Elven Endurance, added Elven Longevity (permanent Regeneration I)
- Arcane Surge redesigned into a single-button Lapis-consuming ability
- Encumbered's per-slot speed penalty softened from -15% to -10%
- Fixed Arcane Mastery's "+20% magic damage" never actually applying to Iron's Spellbooks damage
- Fixed Arcane Surge's stance buffs never applying at all
 
WOOD ELVES
- Removed Nether Aversion
- Flower Affinity reworked: used to stack all 7 flower buffs at once, now only the single
highest-priority flower nearby applies
- Fixed Flower Affinity's stated 10-block range actually being capped to 8 the whole time
- Fixed Nature's Veil granting permanent invisibility (same bug as Moonlit Veil)
- Rebuilt Nature's Veil's night vision sub-power (previously had no working condition at all)
 
REVENANT
- Removed Undying Will, Disturbed, and Hunger Vulnerability
- Restored Black Thumb (cannot harvest crops)
- Essence Extraction's Absorption-on-hit removed, now just heals 0.5 HP
- Smite Vulnerability bumped up
- Revenance reworked: each of the 4 summoned thralls now independently rolls zombie, skeleton,
or wither skeleton, and they despawn after an hour instead of lasting forever
- Thralls now actually target whoever their summoner is fighting (previously had no targeting
logic at all and picked fights on their own)
 
HUMAN
- Built Different fixed from a near-zero +0.1% damage bonus to the intended flat +1.0 damage
 
ORC
- Removed Tough Skin, War Hunger, and War Presence
- Added Thick Hide (+10% knockback resistance, -10% movement speed)
- Dashing Supremacy's Speed III / Resistance I duration extended from 3s to 6s
 
BOARLING (PIGLIN KIND)
- Removed Hydrophobia, Gold Affinity, and Brute Rage
- Added Water Intrusion (damage in water or rain, not blocked by Aqua Affinity)
- Nether Strength renamed Nether Born, Nether bonus halved, Overworld penalty unchanged
- Unholy Deal's HP cost cut from 8 to 4
- No longer needs to drink water
- Fixed Unholy Deal's Strength/Speed buff never actually applying
- Added a missing +2 ambient warmth from its Nether adaptation
- Confirmed +12 heat resistance is genuinely working (was previously silently dead)
 
SIREN
- Removed Fragile Form
- No longer needs to drink water
- Ocean's Guard now also covers Ice and Fire's wild Sirens, not just guardians/drowned
- Gets the same "wild Sirens can't charm you" protection as Ice and Fire's Earplugs item
- Confirmed +15 cold resistance is genuinely working (was previously silently dead)
 
FIRE / LIGHTNING / COLD DRAGONKIN
- Renamed from Dragonborn, all 3 got real portrait icons
- Fire Dragonkin: old kill-heal (checked the wrong entity, never worked) replaced with a
heat-buildup-then-burst mechanic
- Fire Dragonkin: confirmed +15 heat resistance is genuinely working
- Fire Dragonkin: cold vulnerability now also covers hypothermia damage specifically, not
just vanilla freeze damage
- Cold Dragonkin: confirmed +15 cold resistance is genuinely working
- Cold Dragonkin: heat vulnerability now also covers hyperthermia damage specifically, not
just the vanilla fire family
- Lightning Dragonkin, Live Wire: rain trigger removed, now water-only
- Lightning Dragonkin, Galvanized: removed the "lightning deals 0 damage" half, kept the
heal-on-hit; also fixed to genuinely trigger off Iron's Spellbooks lightning spells, which
it never actually did before
- Lightning Dragonkin, Lightning Conductor: cooldown mechanism rebuilt using an internal
timer instead of hijacking the vanilla Luck stat, which could previously conflict with
real Luck sources
 
SHARED SYSTEMS
- Carnivore/Vegetarian diet sickness went through several rebuilds and is now built on
NeoOrigins' own native food-restriction power. It now blocks the food from being eaten
at all, with a warning message, instead of applying sickness after the fact
- Meat and vegetarian food tag coverage expanded repeatedly across Butchery, Farm and Charm,
Tide's Delight, and other food mods, catching dozens of missed items
- Confirmed Spider Friend, Pillager Alliance, and Ocean's Guard (the "hostile mobs ignore you"
powers for Arachnae, Dark Dwarf, and Siren) are genuinely working
- Fixed a server join crash where new characters with no origin picked yet would get
disconnected with "Invalid player data"
- Fixed a separate client crash in the Moonlit Veil rendering code
 
INFRASTRUCTURE
- WarbornOrigins got its own mixin support for the first time; it was pure datapack/JSON
content before this
- All origins-related code now lives in WarbornOrigins, not WarbornSpellCore

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