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Warborn Origins Addon

Custom Origins for the Warborn SMP

File Details

warbornorigins-1.0.jar

  • R
  • Mar 1, 2026
  • 135.59 KB
  • 108
  • 1.20.1
  • Forge

File Name

warbornorigins-1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:warborn-origins-1475399:7698135")
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Changelog

All notable changes to The Warborn Origins will be documented in this file.

[1.0.0] - 2026-03-01

Added

Origins

  • Wood Elf - Nature-attuned forest dwellers with flower-based buffs and stealth in vegetation.
  • Moon Elf - Nocturnal assassins with stealth mechanics, dodge chance, and water vulnerability.
  • High Elf - Arcane scholars with magic resistance/damage bonuses and heavy armor penalties.
  • Goblin - Short, cunning scavengers with gold gear bonuses, hunger/poison immunity, and luck.
  • Arachnae - Tall spider-folk with wall climbing, web trapping, and spider neutrality.
  • Orc - Towering brutes with sprint knockback, high jump, dash attack, and natural armor.
  • Dark Dwarf - Cursed soul-fire dwarves with potion immunity, Smite vulnerability, soul healing, and chains of death.
  • Mountain Dwarf - Stout miners with extra health, fortune bonus, sun sensitivity, and dwarven brew healing.
  • Wild Dwarf - Wandering traders with better villager prices, blast vulnerability, night speed/weakness, and energy shockwave.
  • Siren - Aquatic enchantresses with Dolphin's Grace and regen in water, weaker on land, and a mob-pacifying song.
  • Piglin Kind - Nether-born fire warriors who feed on flames, are harmed by water, stronger in the Nether, and trade health for power.
  • Human - Baseline vanilla gameplay with no special powers, advantages, or disadvantages.
  • Plague Victim - Undead-aligned carrier with poison immunity, villager trade lockout, no sleep, and a poison cloud active ability.
  • Revenant - Undead summoner with life-drain strikes, crop-harvest lockout, poison/wither immunity, Smite and starvation vulnerability.

Race Attributes

  • Vegetarian (Wood Elf, Moon Elf, High Elf) - Eating meat causes Nausea, Poison, and Hunger.
  • Carnivore (Goblin, Arachnae, Orc) - Eating plant-based food causes Nausea, Weakness, and Hunger.
  • Mine Faster (Dark Dwarf, Mountain Dwarf, Wild Dwarf) - +30% mining speed.
  • Night Vision (Siren, Piglin Kind) - Permanent Night Vision.
  • None (Human, Plague Victim, Revenant) - No shared race attribute.

Wood Elf Powers

  • Elven Stature - 1.2x height via Pehkui, persists through respawn.
  • Nature's Veil - Invisibility and night vision while standing in vegetation, lingers 1.5s after leaving.
  • Flammable - +50% fire, lava, and flame damage taken.
  • Light on Feet - -50% fall damage.
  • Flower Affinity - Carry 3+ of a flower type for passive effects (Speed, Strength, Water Breathing, Fire Resistance, Luck, Jump Boost, Regeneration). Max 2 simultaneous effects.
  • Skinny - Slender elven physique.

Moon Elf Powers

  • Lunar Stature - 1.15x height, 0.9x width via Pehkui (tall and slim).
  • Nimble - 15% chance to dodge attacks, +10% movement speed.
  • Moonlit Veil - Invisibility while sneaking at night. Stealth meter drains while active, refills when not sneaking.
  • Night Strike - 2x bonus damage when attacking from stealth at night. Breaks invisibility and triggers cooldown.
  • Assassin's Focus - -30% damage dealt when stealth meter is not full.
  • Hydrophobia - 1 damage per second in water or rain. Aqua Affinity enchantment on helmet negates this.
  • Fragile - -6 max health, +15% physical damage taken.
  • Ethereal - Faint blue lunar glow on player model.

High Elf Powers

  • Arcane Stature - 1.15x height, 0.9x width via Pehkui (tall and slim).
  • Fragile - -4 max health, +20% physical damage taken.
  • Arcane Mastery - +20% magic resistance, +25% magic damage dealt. Compatible with Iron's Spells and other magic mods.
  • Encumbered - -10% movement speed per heavy armor piece (iron, diamond, netherite). Feather Falling enchantment on boots negates all penalties.
  • Arcane Surge - Active ability granting Regeneration II and Resistance I. Requires holding a magical catalyst (Amethyst Shard, Ender Pearl, Blaze Rod, Nether Star, End Crystal). 20s cooldown.
  • Ethereal - Faint purple-blue magical shimmer on player model.

Goblin Powers

  • Goblin Stature - 0.75x height, 0.85x width via Pehkui (short and skinny).
  • Gold Affinity - Gold weapons gain +4 attack damage and +0.5 attack speed. Gold armor gains +4 armor and +2 armor toughness. Effectively netherite tier.
  • Haggler - Villagers charge significantly higher prices.
  • Iron Stomach - Immune to Hunger and Poison effects.
  • Lucky Fingers - Passive Luck I attribute. Active ability: Luck III burst for 15s (30s cooldown).
  • Skinny - -4 max health.

Arachnae Powers

  • Arachnid Stature - 1.2x height, 0.95x width via Pehkui (tall and spindly).
  • Wall Climber - Climb walls by walking into them. Hold sneak to cling in place.
  • Arthropod Bane - +50% damage taken from Bane of Arthropods enchanted weapons.
  • Spider Friend - Spiders and Cave Spiders are passive towards you.
  • Master of Webs - Hitting enemies places cobwebs at their position (8s cooldown).
  • Web Walker - Not slowed by cobwebs.

Orc Powers

  • Orc Stature - 1.25x height, 1.15x width via Pehkui (tall and broad).
  • Battering Ram - +100% knockback and +30% attack damage while sprinting.
  • Ravenous - Hunger depletes 50% faster.
  • Powerful Legs - +75% jump/step height (approximately 2 blocks).
  • Dashing Supremacy - Active ability: Charge forward with Speed III, Resistance I, dealing 4 AoE damage and Slowness to nearby enemies (15s cooldown, must be sprinting to activate).
  • Tough Skin - +4 natural armor, -10% movement speed.

Dark Dwarf Powers

  • Dark Stature - 0.85x height, 1.05x width via Pehkui (short and stocky).
  • Soul Mending - Regeneration I when within 8 blocks of soul light sources (Soul Torch, Soul Lantern, Soul Campfire).
  • Cursed - +75% damage from Smite-enchanted weapons.
  • Potion Immunity - Immune to all potion effects (positive and negative).
  • Chains of Death - Active ability: Wither II + 4 magic damage to nearby enemies. Hold Shift for explosive variant (6 damage + explosion effects). 20s cooldown.

Mountain Dwarf Powers

  • Mountain Stature - 0.8x height, 1.1x width via Pehkui (short and broad).
  • Hardy - +6 max health (3 extra hearts).
  • Fortune Born - Permanent Luck II (affects ore drops and loot tables).
  • Dense Body - Cannot swim, sinks in water, -70% swim speed, Slowness while submerged.
  • Sun Sensitivity - 1 damage every 2s in direct sunlight. Wearing any helmet protects.
  • Dwarven Brew - Active ability: Instant Health II, Absorption I (10s), Saturation. 25s cooldown.

Wild Dwarf Powers

  • Wild Stature - 0.85x height via Pehkui (short and nimble).
  • Born Trader - Permanent Hero of the Village I (better villager trade prices).
  • Blast Vulnerable - +20% explosion damage taken.
  • Nocturnal Surge - Night: +20% movement speed and Weakness I. Holding a shield negates weakness but removes speed bonus.
  • Energy Shockwave - Active ability: Push all enemies within 5 blocks back, dealing 3 damage + Slowness II. 18s cooldown.

Siren Powers

  • Siren Stature - 0.9x width via Pehkui (slender, graceful form).
  • Aquatic Grace - In water: Dolphin's Grace, Regeneration I, Water Breathing.
  • Land Weakness - On land: -15% movement speed, -20% attack damage.
  • Siren's Charm - Permanent Hero of the Village I (better villager trade prices).
  • Siren's Song - Active ability: Pacify hostile mobs within 10 blocks with Slowness V + Weakness III for 8s. 30s cooldown.

Piglin Kind Powers

  • Piglin Stature - 1.05x height, 1.05x width via Pehkui.
  • Fire Resistant - Permanent Fire Resistance (immune to all fire and lava damage).
  • Fire Hunger - Standing in fire or lava restores hunger (Saturation).
  • Hydrophobia - 1 damage every 1.5s in water or rain. Aqua Affinity enchantment on helmet negates.
  • Nether Strength - Nether: +25% attack damage, +10% speed. Overworld: -15% attack damage, -10% speed.
  • Unholy Deal - Active ability: Sacrifice 4 health for Strength II (15s) and Speed I (10s). Requires >6 health. 20s cooldown.

Human

  • No powers (intended vanilla baseline origin).

Plague Victim Powers

  • Undead Nature - Counted as undead (undead mobs are non-hostile by default).
  • Plague Immunity - Immune to Poison.
  • Contagious - Villagers refuse to trade.
  • Insomniac - Cannot sleep, but can still set spawn point.
  • Poison Cloud - Active ability: AoE poison + magic damage around the player. 25s cooldown.

Revenant Powers

  • Undead Nature - Counted as undead.
  • Essence Extraction - On hit, deals bonus magic damage to living non-undead and grants brief Absorption.
  • Black Thumb - Cannot harvest crops.
  • Necrotic Resilience - Immune to Poison and Wither.
  • Consecrated Weakness - +60% damage from Smite-enchanted weapons.
  • Starved Husk - +100% starvation damage.
  • Disturbed - Cannot sleep, but can still set spawn point.
  • Revenance - Active ability: Summon a zombie and skeleton servant. 35s cooldown.

Pehkui Integration

  • 11 of 14 origins use Pehkui for height and width scaling.
  • Scales persist through respawn via mcfunction files.
  • Scales properly reset when an origin is changed or removed.

Tags

  • warbornorigins:meat - Meat items for Vegetarian detection.
  • warbornorigins:vegetarian_food - Plant-based food items for Carnivore detection.
  • warbornorigins:heavy_armor - Iron, diamond, and netherite armor for Encumbered detection.
  • warbornorigins:gold_gear - Gold tools and armor for Gold Affinity detection.
  • warbornorigins:is_magic - Magic damage types for Arcane Mastery compatibility with Iron's Spells and other magic mods.

Performance

  • All action_over_time powers use interval >= 4 (no per-tick polling).
  • Stature persist safety checks at interval=200 (10s) instead of per-second.
  • Conditional guards on cooldown tickers to skip no-op ticks.
  • Attribute-based modifiers preferred over repeated command execution.
  • Event-driven actions (action_on_hit, action_on_item_use, active_self) preferred over polling.
  • Proper cleanup on entity_action_lost for all stature powers.
  • Flower Affinity effect duration set to 4s with 3s (60 tick) interval for overlap buffer.
  • Hydrophobia particle interval at 20 ticks to reduce command overhead.