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War On The Mobs (WOTM)

Wage strategic war against an Undead Army!

File Details

wotm-1.7.10-2.0.jar

  • B
  • Jun 2, 2017
  • 319.57 KB
  • 921
  • 1.7.10

File Name

wotm-1.7.10-2.0.jar

Supported Versions

  • 1.7.10

War On The Mobs Version 2.0 - 1.7.0 - BETA: Natural Generation and Difficulty Update:

Hey guys, one of the long awaited updates is finally here! There is quite a bit of stuff in this update and I will port it to later versions once everything is finalized. Let me know of what you guys think of the new changes!

 

New Features:

- Commands Posts now naturally spawn throughout the world

- A Mob HQ now naturally spawns randomly in the world

- Mob Territory now spreads naturally and will consume the world if allowed to (will not spread over Player Territory)

- You can now expand your territory using craftable Purification Totems, these capture blocks within a 6 block radius overtime, stack up to 3 high to quicken land capture

- Added crafting recipe to Player HQ

- Added Zombie Soldier, Zombie Scavenger, Overworld Ghast, Corrupted Wanderer and Lesser Undead Archers

-Zombie Scavengers and Overworld Ghasts naturally spawn on Mob Territory

-Corrupted Wanderers naturally spawn throughout the world

-Added the item Purified Soul, these are dropped by all of the mobs added by this mod except the Overworld Ghast and are used to craft Purification Totems

-Reduced Scout Skeleton Speed

-Added Regional Difficulty based difficulty curve (as Regional Difficulty increases, so do the number of mobs)

-Added more config options for the spawning of the new mobs

 

Things still to be added before porting to newer versions:

-Custom Boss

-Possibly a custom model for the Purification Totems

-Possibly new textures for some blocks/mobs

-Possibly a Breaching Creeper or Skeleton Engineer

-Possibly more Command Post structure variations

 

Let me know what you guys think of everything I have added! Be sure to report any issues you have and remember you can adjust the mod via the config!