File Details
wotm-1.7.10-2.0.jar
- B
- Jun 2, 2017
- 319.57 KB
- 921
- 1.7.10
File Name
wotm-1.7.10-2.0.jar
Supported Versions
- 1.7.10
War On The Mobs Version 2.0 - 1.7.0 - BETA: Natural Generation and Difficulty Update:
Hey guys, one of the long awaited updates is finally here! There is quite a bit of stuff in this update and I will port it to later versions once everything is finalized. Let me know of what you guys think of the new changes!
New Features:
- Commands Posts now naturally spawn throughout the world
- A Mob HQ now naturally spawns randomly in the world
- Mob Territory now spreads naturally and will consume the world if allowed to (will not spread over Player Territory)
- You can now expand your territory using craftable Purification Totems, these capture blocks within a 6 block radius overtime, stack up to 3 high to quicken land capture
- Added crafting recipe to Player HQ
- Added Zombie Soldier, Zombie Scavenger, Overworld Ghast, Corrupted Wanderer and Lesser Undead Archers
-Zombie Scavengers and Overworld Ghasts naturally spawn on Mob Territory
-Corrupted Wanderers naturally spawn throughout the world
-Added the item Purified Soul, these are dropped by all of the mobs added by this mod except the Overworld Ghast and are used to craft Purification Totems
-Reduced Scout Skeleton Speed
-Added Regional Difficulty based difficulty curve (as Regional Difficulty increases, so do the number of mobs)
-Added more config options for the spawning of the new mobs
Things still to be added before porting to newer versions:
-Custom Boss
-Possibly a custom model for the Purification Totems
-Possibly new textures for some blocks/mobs
-Possibly a Breaching Creeper or Skeleton Engineer
-Possibly more Command Post structure variations
Let me know what you guys think of everything I have added! Be sure to report any issues you have and remember you can adjust the mod via the config!

