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The War of the Ring MC

An unofficial addon for The Lord of the Rings Mod: Legacy
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We have added many new blocks based on Chisel!

We have added many new blocks based on Chisel!

Combinations of mods give you the best experience

Combinations of mods give you the best experience

These pictures were taken by a user from Discord named Benisen11, and they represent the aspects of the Nurn Orcs!

These pictures were taken by a user from Discord named Benisen11, and they represent the aspects of the Nurn Orcs!

Using wind, and flags, and lights among the thousands of blocks!

Using wind, and flags, and lights among the thousands of blocks!

Stay away from the Forochel Plateau!

Stay away from the Forochel Plateau!

Spells, Staffs and Staves, bring a new realm of PvP and PvE experiences

Spells, Staffs and Staves, bring a new realm of PvP and PvE experiences

20 New Factions!

20 New Factions!

Description

Join our Discord for questions: Our Discord

Important Notices:
We have imported the source code for a few important mods, and will credit them below. We did this to allow a more seamless experience for the player.


This mod requires the following mods to run correctly:
    The Lord of the Rings Mod: Legacy: LOTRMC-1.7.10-36.14 - dependency for this mod

    Mo' Creatures: Mo' Creatures-1.7.10-6.3.1

    (Credit to the fantastic DrZharky)

 

What Factions were added:

Good Men:

Dunedain Rangers - in the Angle
Bree - in Bree-lands
Dale - in Dale
Lake-town - in Dale, near the Long-lake
Dorwinion - in Dorwinion

(Gondor)
Anorien - in Gondor
Blackroot Vale - in the Blackroot Vale
Dol Amroth - in Dor-en-Ernil
Gondorian - in Gondor
Ithilien Rangers - in Ithilien
Lebennin - in Lebennin
Lossarnach - in Lossarnach
Pelargir - in Pelargir
Pinnath Gelin - in Pinnath Gelin

Jinzhun - in Shanzhun
Lossoth - in Icebay of Forochel
Mahuduin - in Mahuduin

(Men of Anduin)
Anduin - in Nan Anduin
Beornings - Middlevale
Framsburg - Vales of Anduin

Rhovanion - Nan Celduin

(Rohan)
Eastemnet - Eastemnet
Eastfold - Eastfold
Westemnet - Westemnet
Westfold - Westfold
Wold - Wold

Paraliakos - Paralia
Taiyobu - Taiyobu
Tauredain - Far Harad Jungle
Thoronri - Anathrri Jungles
Zunimloth - Hothorri Jungles

Elves:

Avari Elves - Avari
Dorwinion Elves - Dorwinion
Eregion Elves - Eregion
Galadhrim Elves - Lothlorien

(High Elves)
Harlindon Elves - Lindon, south of Lune
Lindon Elves - Lindon, north of Lune
Rivendell Elves - Rivendell
Elven Wanderers - Lone-lands
Sindar Elves - Isles of the West

(Woodland Realm)
Woodland Realm Elves - Thranduil's Halls
Greenwood Elves - Northern Mirkwood

Dwarves:

(Blue Mountains)
Blue Mountain Dwarves - Blue Mountains, north of the Gulf of Lune
Broadbeam Dwarves - Blue Mountains, south of the Gulf of Lune

Iron Hills Dwarves - Iron Hills
Erebor Dwarves - Erebor
Khazad-dum Dwarves - Moria

(Red Mountains)
Orocarni Dwarves - Red Mountains
Ironfist Dwarves - South Red Mountains

Varillesra Dwarves - Varilla
Wicked Dwarves - Burned Hills

Hobbits:

(The Shire)
Shire Hobbits
Baggins Hobbits
Took Hobbits

Bree Hobbits - Bree-lands
Buckland Hobbits - Shire, east of the Brandywine


Evil Men:

Aenurin - in Aenudrel

(Angmar)
Rhudaur - Rhaglaw
Ruffian Brigands - throughout Eriador

Balchoth - Balkhun
Cerinrim - Far Harad Bushlands
Dunland - Dunland
Enedwaith - Enedwaith
Rhudel - Rhudel
Karavali - Kontu
Khand - Khand
Limwaith - Far Harad Mangrove
Logathrim - Logathivuld
Morwaith - Far Harad Grasslands

(Near Harad)
Corsairs of Umbar - Umbar
Gulfing Men - Gulf of Harad
Harad Nomads - Great Desert
Harnennor - Harnennor
Southrons - Southron Coasts

Nuriag - Nurad
Qasinadrim - Far Harad Tropics
Proshyvil - Rubory Forests
Syyranni - Syyran
Wainriders - Palisor
Vsego - Vorgunas
 

Orcs/Uruks:

Angmar Orcs - Angmar
Dol Guldur Orcs - Dol Guldur
Mirkwood Hunters - Corrupted Mirkwood
Forochel Orcs - Forochel Plains

(Gundabad)
Gundabad Orcs - Misty Mountains
Gundabad Uruks - Misty Mountains

Black Uruks - Gorgoroth
Mordor Orcs - Mordor
Morgul Vale Orcs - Morgul Vale
Nan Ungol Orcs - Nan Ungol
Nurn Orcs - Nurn

Isengard Uruk-hai - Nan Curunir
Misty Goblins - Moria

Half-trolls:

Half-trolls - Perdorogwaith

 

Frequently Asked Questions:

"Why isn't the mod working on my computer?"
You must have all dependencies, and configs, and required RAM to have this mod work. It relies on very specific settings. I strongly suggest using the Packs below.

 

"Why isn't the mod working on my server?"
The mod was initially made for one type of server, and because of that we can't allow others to use it. However, as stated in the ModPack, the entire goal of Update 1.5 will be to change anything/everything needed for servers to be able to run this.

There hasn't been a release of the mod without this server-requirement. I apologize for this, we will fix after the mod is complete!

 

"How do I get more help?"
Please join the Discord, and ask any question you have!

 

 

"How can I help the mod's development?"

If you are good at Lore, or can help with textures, or have ideas, please do not hesitate: reach out to us. We are eager for more people to make cool stuff, and then see it in a project!
Additionally, if you donate to the page, this money goes right back to the pay of the developers on the team!

 

"Is there any plan to go to Renewed?"

We don't have the capability right now: not enough people/staff. If you know how, let's work together to make something great!

 

"Is there any plan to add X?"

If you have an idea, and it can work, let's give it a shot!



It would be easier for you to download the ModPack!
LitePack: (simple mods, but also has configs that will make your life easier)
HeavyPack: (all LitePack mods, but more immersive mods as well. Take the configs too)

 

 

 

RoadMap:
The current version of the Mod is Season 3, Update 3. The next will be Season 4, Pre-release 1. This release will include many new features that we will showcase at a later date.

Some of these are: dragons, fellbeasts, eagles, catapults, heroes, and more.

This is slated for the end of this year: 2023.

 

The updates after that will be bug fixes, changes to fix/finalize the last season: Season 4.
Then, with the full update after those fixes: The Open Update. Whatever I have to do to allow others to use this, we will take on and do. All players, servers, whatever, will be able to use this.

 

What about Renewed? I currently don't have the bandwidth to take that on. If you have the capability to work on something like that, let me know. Feel free to reach out!

 


 
For a long time the team behind the scenes has worked to bring forward the greatest Lord of the Rings MineCraft Server in the world.

Through dedication and an unrelenting push forward, we think we have done just that.


THE WORLD

Using the Lord of the Rings MC Mod as a basis, we have taken the world of Middle-Earth to the next level. Almost every notable location from the films and books have been brought into MineCraft. Many of the builds are from the larger MineCraft Community while a few were made by our team. Notable places such as Erebor, Minas Tirith, Helm's Deep, Barad-Dur, Rivendell and more.

The world itself is one of the largest developed at 1,638,400m². While this is apart of every LOTRMC server, we have filled ours with other Towns, Forts, Strongholds, and more. Many of these filled with Rings of Power, Artifacts, and Legendary Weapons.

Each player selects their Race and is then placed in a custom Spawn. Protected from the outside world, and populated with NPCs who can help you once you earn their trust. From there, your destiny is your own. From there, you will have to gain your Renown.

YOUR CHARACTER

Every day you logon you will gain Server Experience, or what we call Renown. The more you play, the more opportunities to gain Renown will become apparent. The more you have, the higher in Rank you will become and with that unlock new Titles, Gear, Roles, Home Counts, and more. There are over 300 Titles to earn, 200 Pieces of Gear to unlock, and 150 Roles to become!

Renown is what you gain as an individual, but in the War to come you will have to gain Alignment with one of the many Races in Middle-Earth. These two aspects, along with the relationships you form with other players will truly determine who becomes a leader in the War of the Ring, and who dies on the battlefield.

THE WAYS TO PLAY

Will you become a dungeon dweller in search of great Artifacts? Will you form political relationships to advance your position? Will you amass an army and force others to submit to your rule? Whether you are taking on Quests, pledging fealty to another lord, creating a Seat of Power, forming your Kingdom, starting a Siege, or destroying the One Ring, the opportunities lie in front of you.

Everything revolves around how you play, never how much you pay! Whether you want to go it alone, or become involved in the community, I can assure you: you will never lose because someone else has more money. Your destiny forms around how you play!

THE WAR OF THE RING

Players who create relationships using our Pledge System will start to define their teams, and with that create Seats. Protected areas such as Minas Tirith, or Erebor, or a new build! Each Seat has a Mayor, a Deputy, any amount of Council Members, and Residents. Each Seat can create custom titles for each of these positions. In addition each member of the Seat will be able to create Troops! These are then moved by select members to other Seats for a Siege!

That's right, if you build an army, you can take your allies and attack other player's seats and take them over. With enough Seats, a Kingdom can be formed and even greater control in the War of the Ring can be gained. But don't forget about the many Legendary Weapons, Artifacts, and Rings of Power... they may help you in the Wars to come!

 

 

 

The The War of the Ring MC Team

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