warnnobility-neoforge-1.0.0.jar
Curse Maven Snippet
What's new
WAR 'N NOBILITY 1.0.0 (ALPHA) - CHANGELOG
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First public release, marked ALPHA. The whole feature set below is built and
compile-verified, but it has NOT yet been play-tested in a live server, so expect
rough edges and please report anything that misbehaves. NeoForge 1.21.1.
THE RANK LADDER
- Eight ranks: Outsider, Artisan, Knight, Baron, Count, Duke, King, Emperor, each
fully renamable and reorderable in config, with feminine forms (Dame, Baroness,
Countess, Duchess, Queen, Empress) that show when a noble identifies as a woman.
- The early ranks (up to Baron) are bestowed: an admin, NPC, or quest runs the
promote command, so a server decides its own way to knight or ennoble a player.
- Count, Duke, and King are EARNED by gathering seals from same-rank peers. Two
Baron seals make a Count, two Count seals make a Duke, two Duke seals make a King.
On promotion every sealer is sworn in as your vassal, and your County, Duchy, or
Kingdom forms up around you.
HOW YOU TAKE A SEAL: WIN A WAR (War 'n Taxes integration)
- War 'n Taxes (the MineColony Tax Addon) owns the actual wars. When you win a
vassalization war there and a rival's colony becomes your vassal, this mod feels
it: that rival is force-sealed to you, a bond they cannot withdraw. Win two such
wars against your peers and you can claim the next rank.
- The bond lasts exactly as long as the War 'n Taxes vassalization, and is released
here the moment it ends there. Set a colony back to Independent in the War 'n Taxes
Diplomacy screen and the seal lifts on its own.
- Only same-rank conquests count toward the ladder, so the politics stay clean: you
rise by subjugating your equals, not by bullying commoners.
BECOMING KING (the Crown)
- A Duke who wants the crown must do more than collect two seals. They must also lead
an Easy Factions faction holding enough claimed chunks (configurable), and forge
and bear a Crown.
- The Crown is crafted from a Shard from the Crown of Unification, an item with no
recipe of its own. It is meant to be granted by an admin or dropped by an event,
so reaching King always turns on something happening in the world, not just grinding.
(Pair it with a boss or quest reward, for instance.)
- Every threshold is in config, and if Easy Factions is not installed the faction
half of the gate is simply skipped.
YOUR REALM ON THE MAP (Domain Atlas, optional)
- With MineColonies and Antique Atlas 4 installed, the map gains togglable overlays
that draw your domains: a Count's land melds with all his vassals into one county
outline, dukes collect their counties, kings their duchies, each in the holder's
colour with a name label.
- A Factions toggle draws Easy Factions claims as their own coloured layer alongside
the noble domains.
THE CHANCERY TABLE
- A craftable block, rendered as a lectern bearing a book, that opens your seat of
power. Right-click it to read your standing and act on it.
- Three tabs: COURT (your title, how to advance, the Advance button, pledging a seal
to a peer, and naming your county/duchy/realm), SETTINGS (choose how your title is
styled, its masculine or feminine form), and SPECIAL TITLES (reserved for a future
system of bespoke honours, a placeholder for now).
TITLES IN CHAT AND TAB
- A noble's gold title prefixes their name in chat and the tab list, server-side.
REQUIRED MODS
- This mod is built on an ecosystem and REQUIRES these other mods to run:
- MineColonies: the colonies and claimed land the realm is built on.
- War 'n Taxes (MineColony Tax Addon): the war and vassalization engine whose
outcomes drive your seals. It in turn requires FTB Teams.
- Easy Factions: backs the King gate (faction leadership + claimed chunks) and the
faction map overlay.
- Antique Atlas 4: draws your county/duchy/kingdom on the map. On NeoForge it runs
through Sinytra Connector, so it also needs Sinytra Connector, Forgified Fabric
API, and Surveyor.
KNOWN FOR THIS ALPHA
- Not yet play-tested in a live server. Multiplayer flows (seals between two players,
the King gate, the War 'n Taxes timing, the map overlays) are unproven in practice.
- The Crown and the Shard use placeholder art (a golden helmet and ancient debris).
- Forge is not supported in this build; the integration features are NeoForge-only.
This mod has no additional files

