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Wan's Ancient Beasts

Are you ready to meet all the beasts of Minecraft's ancient past? Like the Sniffer, they are all creatures from prehistory and each one brings with it amazing new features!
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Wan's Ancient Beasts 1.4.3 - (1.20.1)

File namewan_ancient_beasts-forge_1.20.1_1.4.3.jar
Uploader
LeonisTeamLeonisTeam
Uploaded
Aug 29, 2026
Downloads
13.6K
Size
10.5 MB
Mod Loaders
ForgeNeoForge
File ID
8761414
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wans-ancient-beasts-1108604:8761414")

NeoForge

implementation fg.deobf("curse.maven:wans-ancient-beasts-1108604:8761414")

Learn more about Curse Maven

What's new

Wan's Ancient Beasts 1.4.3
Forge 1.20.1 and NeoForge 1.21.1
ADVANCEMENTS
Five advancements could never be unlocked by anyone. They can now.
• Digging Deals no longer requires you to be a Paleontologist yourself. Trading with a Wandering
Paleontologist unlocks it.
• Living BackPack unlocks when a Snatcher climbs onto your shoulder.
• Swiper don't Swipe unlocks when a Snatcher brings back loot from a chest.
• Lively Reef counts Surfer colours again. Taming a Surfer now counts the colour it already has, so the plain
one counts too.
• Life Will Find a Way is completable: the Snatcher had no food and could not breed, so the advancement
asked for something nobody could do.
SITTING, AND A KEY FOR YOUR BEASTS
Every tameable beast can be told to sit down and stay.
• Hold sneak and right click your beast to sit it down, and again to get it up. It works on the Charger, Surfer,
Walker, Soarer, Glider and Snatcher.
• The mod key (C by default), pressed while looking at one of your beasts, opens its inventory: the saddle
slot, the cargo, or the Snatcher barrel.
• The same key still fires the Charger charge and the Surfer ability while you ride them, and still throws the
Snatcher off your shoulder. Look away from your beasts to use those.
• The Walker, the Surfer and the Soarer have new sitting animations, and the Walker comes with a new
model and new textures.
On 1.20.1 the mod had two separate keys both bound to C, so pressing it did two things at once. There is one key
now.
SNATCHER
• The barrel can be opened. Sneak and right click a tamed Snatcher wearing a barrel to see what it has
stolen. The window opens even without a barrel, and it has been redesigned.
• The barrel holds 9 items. Stolen items pile up in the same slot instead of taking one slot each, and they stay
in the slot you left them in when you close and reopen the window.
• A Snatcher with a full barrel stops raiding chests.
• A Snatcher no longer stands still forever after a raid. It used to stop moving, looking around and jumping
until the world was reloaded.

It wears a collar once tamed, red to start with. Right click it with any dye to change the colour. The collar
shows while it rides your shoulder too.

It breeds, with a poisonous potato. Wild ones breed as well.
• The barrel became a backpack. With the Snatcher on your shoulder, open your inventory and you get both
inventories side by side. It works in creative as well, on the survival inventory tab.

It only takes a Nasty Stew out of your pockets now. It used to grab gems, seeds, buckets with an animal
inside and anything edible, so food never reached its mouth.
• A baby Snatcher no longer flickers between its own head and an adult sized one.
If you are updating an existing world: barrels used to hold more, and anything that no longer fits is dropped on the
ground next to the Snatcher the first time it is loaded. Nothing is lost.
SURFER
The Surfer works the way it is described. Some of this was impossible before.
• Coral can be fed to a Surfer while it is resting, and that is how it is tamed. It is no longer necessary to wake it
up first.
• A Surfer wakes up if you walk into it.
• A Surfer is only startled if you come at it running. Walking up to one no longer scares it away.
• A Surfer that still has its plain colour accepts any coral fan.
• Surfers change colour as babies, as described.
CHARGER

It breeds, with glow berries. It never could: the game only lets horses and donkeys breed, and the Charger
was left out.

It takes a saddle again, and with the saddle on it steers and charges. Without one you could climb on and
go nowhere.
• Right click mounts it, sneak and right click sits it down, and the mod key opens the saddle slot, the same as
on a horse.
OTHER BEASTS
• The Tamer and the Raider now turn up in pillager raids.
• The Raider stops repeating its roar.
• The Walker's last chest slot, at the bottom right, can be used. Items put there used to disappear.
• The Soarer's saddle can be changed by commands and hoppers again.
BLOCKS AND WORLD
• Buildings no longer generate half sunk in water along coasts. Mesa Temples, Ice Spike Castles, Desert
Ruins, the Abandoned Village, Ancient Nests, Dead Coral, Ruined Castles, Training Outposts and Primal
Logs now follow the ground.
• Dig sites are unchanged. They are meant to sit in a pit, open to the sky.
• Suspicious Ice and Suspicious Red Sand show the buried item poking out of the block while you uncover
them, the way vanilla suspicious sand does.
• Suspicious Ice plays a sound when the Chisel finishes uncovering it. Remember that Suspicious Ice is
opened with the Chisel, not with a brush.
ITEMS
• The Hang Glider no longer makes you sway back and forth in third person. Your arm stays up and the
glider stays level.
• Preservation, Treasure Hunter and Egg Thief have descriptions, for players using Enchantment
Descriptions.
• On 1.21.1 only: the Sniff, Spike and Ancient Upgrade smithing templates have proper names instead of
raw text.
1.21.1 is a new home for the mod: everything above is in it, on top of everything 1.4.2 already had

This mod has no additional files