Description
Wandscape — Magic Town Simulation

Summary
Wandscape is a magic × town-building × simulation mod for Minecraft 1.21.1 (NeoForge). Found a town with a single block, and wizard NPCs take it from there — they gather elements, lay bricks, brew potions, and guard the walls while you run the place. Then tourists start showing up on your roads: shopping, drinking, checking into your inn, and telling everyone how good (or how bad) your town is.
Your first ten minutes
- Place the Town Hall — the first building of each type is free, so founding your town costs nothing. Give it a name, and it's official.
- Add a warehouse and an element node or two — the warehouse starts pre-stocked with 2,000 of each element, and node mages begin gathering more on their own.
- Watch the mages work — every building comes with a blueprint. Your NPCs lay the blocks one by one, haul materials, and fix any damage without being asked.
No micromanagement tutorials, no chore lists. Press H for the in-game guide and just… go.

🏰 The mages do the building
- ~20 buildings in 9 categories — town hall, warehouse, 7 element nodes, 4 shops, tavern, inn, workstation, crafting and brewing stations…
- Blueprint construction: mages build block by block, restock materials, and repair damage automatically.
- Comfort / Magic / Wonder values feed your colony level, which unlocks new buildings and recipes.
- Maintenance is settled daily — if elements run low, buildings suspend gracefully instead of breaking, and come back on their own once resupplied. No soft-locks, ever.
- A forecast system even spots shortages before they happen and queues extra gathering, so you're rarely caught short.
⚗️ Seven elements, one economy
- Earth, Wood, Water, Fire, Metal, Wind, Dark — harvested at nodes, decomposed from items at the workstation, synthesized into goods, and spent on everything.
- Nearly every item and block in the game maps to element values — iron ingots are worth 64 Metal, ender pearls 64 Dark. Yes, the whole price list is auto-derived from vanilla recipes.
- Crafting and brewing stations turn elements into wands and potions, with recipes unlocking as your town levels up.
👥 Tourists with a life of their own
- Tourists arrive on your roads with energy, satisfaction, preferences, and moods.
- They shop, hit the tavern, and check into the inn when night falls — complete with speech bubbles and story-like broadcasts of every arrival, purchase, and departure.
- Shops restock themselves from your warehouse and turn a profit; decorations radiate bonuses to nearby buildings.
- Keep a mage tourist at 100% satisfaction and they'll leave a résumé at the tavern — recruit them to grow your workforce.
- And even when you're miles away, your tourists keep living their little lives — a shadow simulation quietly takes over the moment their chunks unload.

✨ Wizards at work
- Your mages are real wizards — they cast in glowing magic circles (rings, arcs, polygons, stars, glyphs) and fire beams of pure light.
- Every cast is a little show: particle-driven animation, no shaders required (though it looks gorgeous under any shader pack).
- Forge wands at the crafting station and equip them on your mages — Basic, Adept, Master, each tier boosting their spell power. Wands never break.
- Every mage carries their own stats — spell power, casting speed, work speed, armor and more.
- Beams are just the first spell. More magic, spectacular and practical, is on the way.

⚔️ Even wizards need a militia
- Mages automatically guard your buildings — they spot threats, answer with beams, and hold grudges when hit.
- Raids center on your town hall (yes, vanilla raid mechanics, repurposed). Repel the waves and fireworks celebrate your town's fame.
🛠️ Run the town from your armchair
- V-panel: fly over your town in a bird's-eye overview, place buildings remotely, and check stats without walking anywhere.
- Roads: a road network generates itself as your town grows — or paint your own with the road brush, and use the spline editor for curvy routes.
- Building scanner: box-select any existing structure and export it as a reusable blueprint. It's craftable in survival, so your own hand-built masterpiece can be scanned and rebuilt anywhere.
- 15 advancements: build 50 buildings, reach colony level 30, fill an inn to capacity, own a building bigger than 50×50, repel a raid… and one for the day an NPC slays an enderman.
- Daily stats with 30-day trend summaries, so you always know how the town is doing.
FAQ
Do I have to micromanage everything? No. Mages pick up work on their own — gathering, building, crafting. You decide what to build and where; they handle the rest.
What happens if I run out of elements? Buildings suspend and wait instead of breaking. Resupply them and they restart by themselves — the mod is designed so you can never soft-lock yourself.
Does it change vanilla gameplay? Almost nothing. No new ores, no rebalanced mechanics — Wandscape is data-driven, adds only a handful of items (a wand, a scanner or two), and most systems are configurable via TOML. It plays nice with modpacks.
Is running a town a chore? We designed against that: remote management, no busywork maintenance, everything recoverable. You're the mayor, not the errand boy.
Can I contribute? It's MIT-licensed and open source — building, code, docs, and suggestions are all welcome.
Links
- Source code on GitHub
- License: MIT
Wandscape — 魔法小镇模拟经营

简介
Wandscape 是一个 魔法 × 小镇建设 × 模拟经营 模组(Minecraft 1.21.1 / NeoForge):放下一个方块,一座小镇就此诞生——法师 NPC 替你采集元素、砌砖盖房、炼制药剂、守卫城墙,你只管经营。然后游客沿着你的道路慕名而来:逛街、泡酒馆、住进旅馆,还会告诉全世界你的小镇到底好不好。
上手十分钟
- 放下市政厅——每种建筑的第一座都免费,建镇不花一分钱。给小镇起个名字,就此开张。
- 建一座仓库和几个元素节点——仓库一开始就预存每种元素 2000,节点法师随后自行开工采集。
- 看法师干活——每座建筑都自带施工图纸,NPC 一块块码砖、运料、修补,全程不用你插手。
没有繁琐的新手教程,没有任务清单。按 H 打开游戏内指南,然后……放手玩。

🏰 搬砖的是法师
- 建筑近 20 种、分 9 大类:市政厅、仓库、7 种元素节点、4 家商店、酒馆、旅馆、工作站、合成站、酿造站……
- 蓝图施工:法师按图自动建造、补料、修复损坏。
- 舒适 / 魔力 / 奇观三值喂给殖民地等级,等级解锁更多建筑与配方。
- 维护费每日结算——元素不足时建筑会分级停摆而不是崩坏,补足后自动重启,绝不卡档。
- 系统还会提前预判元素缺口、自动加派采集任务,让你很少措手不及。
⚗️ 七种元素,一套经济
- 地、木、水、火、铁、风、暗——节点采集、工作台分解、合成货物、再花出去,环环相扣。
- 游戏里几乎所有物品和方块都有对应的元素价值——铁锭 = 64 铁,末影珍珠 = 64 暗。没错,整张价目表都由原版配方自动推导。
- 合成站与酿造站把元素变成法杖和药水,配方随殖民地等级逐步解锁。
👥 游客有自己的生活
- 游客沿你的道路入城,各有精力、满意度、偏好和心情。
- 他们逛商店、泡酒馆、入夜住进旅馆——头顶气泡会说话,到达、购物、离城都有故事般的播报。
- 商店自动从仓库补货、按利润率回笼元素;装饰建筑向周边辐射加成。
- 把法师游客的满意度喂到 100%,他们会在酒馆留下简历——去招募,壮大你的法师团队。
- 就算你远在天边,游客也照样过他们的小日子——区块一卸载,影子模拟立刻悄无声息地接管。

✨ 会施法的法师
- 你的法师是货真价实的巫师——在发光的魔法阵中施法(环、弧、多边形、星形、符文),抬手就是一道纯光光束。
- 每一次施法都是一场小演出:纯粒子动画,不开光影也好看,开了光影更好看。
- 在合成站锻造法杖、给法师装备上——基础、进阶、大师三档,逐级提升法术强度。法杖永不损坏。
- 每个法师都有自己的属性——法术强度、施法速度、工作速度、护甲等等。
- 光束只是第一个法术。更多兼具观赏性与实用性的魔法,已经在路上了。

⚔️ 法师也要有民兵
- 法师自动守卫建筑:主动索敌、光束反击,被打还会记仇。
- 袭击以市政厅为中心展开(没错,借用了原版的村庄袭击机制)。击退波次,烟花为你的小镇庆祝。
🛠️ 坐在指挥部里经营小镇
- V 键俯瞰面板:鸟瞰视角飞过小镇,远程放置建筑、查看统计,一步都不用走。
- 道路系统:建筑够多时路网自动生成——也可以用路刷手绘,或用样条编辑器画出蜿蜒的曲线。
- 建筑扫描方块:框选任何现成结构,一键导出为可复用蓝图;生存模式也能合成,你亲手盖的得意之作照样能扫出来重建。
- 15 个原版成就:建到 50 栋楼、升到 30 级、旅馆满员、拥有一座超过 50×50 的建筑、击退袭击……还有一个成就,属于「NPC 亲手击杀末影人」的那一天。
- 每日经营统计 + 30 天走势摘要,小镇的兴衰一目了然。
FAQ
是不是什么都要我盯着? 不用。法师会自己认领工作——采集、建造、合成。你只决定建什么、建在哪。
元素不够了会怎样? 建筑会停摆等待而不是崩坏,补足材料自动重启——这个模组的设计底线就是:绝不让你卡死。
会改动原版玩法吗? 几乎不会。没有新矿石,不改平衡——模组数据驱动,只添加几件物品(法杖、一两个扫描方块),多数系统还能用 TOML 配置,跟整合包很合得来。
经营小镇是不是很累? 我们特意设计成不累:远程管理、没有琐碎日常、一切都能挽回。你是镇长,不是跑腿的。
能参与开发吗? 完全开源,MIT 协议——建筑,代码,文档,建议都欢迎。
链接
- GitHub 源码
- 许可证:MIT

