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Wallmaster

Build walls, floors, and solid volumes from two corners with a live ghost preview. Survival-friendly, inventory-aware, multiplayer-ready, and includes bounded water clearing.
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wallmaster-1.21.1-0.4.0.jar

File namewallmaster-1.21.1-0.4.0.jar
Uploader
xluxaeternaxxluxaeternax
Uploaded
Aug 14, 2026
Downloads
23
Size
306.5 KB
Mod Loaders
NeoForge
File ID
8644790
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wallmaster-1625636:8644790"

Learn more about Curse Maven

What's new

[0.4.0] - 2026-08-14

Added

  • Builder's Wand support for all vanilla glass panes and compatible modded panes published through #minecraft:glass_panes or #c:glass_panes in Wall, Floor, and Fill modes.
  • Public additive wallmaster:glass_pane_materials datapack tag for pack-maintained pane support.
  • Conservative Builder's Wand Delete Mode for inclusive cuboids and one-block-thick grids, with a dedicated destructive preview and no block or experience drops.
  • Server settings allowDeleteMode, maxBlocksPerDelete, damageWandOnDelete, wandDamagePerDelete, and deleteBlacklist.
  • Public additive wallmaster:delete_protected block tag for datapacks and modpacks that need to preserve additional blocks during excavation.

Changed

  • Textured previews and authoritative placement now derive pane connections from the complete build footprint plus existing neighbors, including isolated, straight, corner, T, cross, and solid-side connections.
  • Tagged panes cost one item per placed cell and remain excluded from Template Mode because their directional states are contextual. Existing material blacklists and safety checks retain priority.
  • Payload protocol bumped to 7 for the appended Delete build mode and feedback kind. Existing persisted Wall, Floor, Fill, and Template selections remain compatible.

Safety

  • Delete Mode skips air, fluids, waterlogged blocks, block entities, unbreakable blocks, protected tag members, and server-blacklisted blocks.
  • Every removable cell is checked through vanilla interaction rules and NeoForge break events before any mutation. A single claim veto aborts the complete operation.
  • Validated block states are captured and rechecked during execution so a block changed after validation is never deleted accidentally.

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