Walk & Reveal 1.1.0 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Added
- Sodium compatibility. Sodium replaces the vanilla chunk mesher, so the veil never reached it and the world came out fully drawn while the fall animation kept working. The same rules are now applied inside Sodium own snapshot, which covers Iris as well since it builds on Sodium.
/walkreveal reset allclears every loaded dimension at once, andresetnow deletes the saved mask so nothing comes back on the next launch.- Players are swept once per server tick as well as from their own tick, so a player replayed by a motion capture mod, which is moved by hand rather than ticked, uncovers terrain like any other.
Fixed
- Recordings made before the mod was renamed are understood again: their network channels carry the old name, and a replay hands those packets back verbatim.
- A Flashback replay runs a real server, and the mod loaded into it was refusing every creature the recording asked for, since its reveal state there is empty and every column reads as hidden.
- The journal of a recording is recognised by the ground it uncovered rather than by its date.
This mod has no additional files

