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Walk & Reveal

Create a world and there is nothing: no ground, no sky-line, no horizon. Only the single column of blocks under the spawn point. Take one step into the void and the ground appears under your foot. Keep walking and the world draws itself around you.
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Walk & Reveal 1.1.0 (NeoForge 1.21.1)

File namewalkreveal-1211-neoforge-1.1.0.jar
Uploader
JustzenhJustzenh
Uploaded
Sep 6, 2026
Downloads
30
Size
124.9 KB
Mod Loaders
NeoForge
File ID
8826571
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:walk-reveal-1671383:8826571"

Learn more about Curse Maven

What's new

Added

  • Sodium compatibility. Sodium replaces the vanilla chunk mesher, so the veil never reached it and the world came out fully drawn while the fall animation kept working. The same rules are now applied inside Sodium own snapshot, which covers Iris as well since it builds on Sodium.
  • /walkreveal reset all clears every loaded dimension at once, and reset now deletes the saved mask so nothing comes back on the next launch.
  • Players are swept once per server tick as well as from their own tick, so a player replayed by a motion capture mod, which is moved by hand rather than ticked, uncovers terrain like any other.

Fixed

  • Recordings made before the mod was renamed are understood again: their network channels carry the old name, and a replay hands those packets back verbatim.
  • A Flashback replay runs a real server, and the mod loaded into it was refusing every creature the recording asked for, since its reveal state there is empty and every column reads as hidden.
  • The journal of a recording is recognised by the ground it uncovered rather than by its date.

This mod has no additional files