Walk & Reveal

Create a world and there is nothing: no ground, no sky-line, no horizon. Only the single column of blocks under the spawn point. Take one step into the void and the ground appears under your foot. Keep walking and the world draws itself around you.
the start.png

the start.png

walk and reveal the world.png

walk and reveal the world.png

walk walk.png

walk walk.png

throw some snow balls.png

throw some snow balls.png

Description

Walk & Reveal

English

The world is already there. You just cannot see it yet.

Create a world and there is nothing: no ground, no sky-line, no horizon. Only the single column of blocks under the spawn point. Take one step into the void and the ground appears under your foot. Keep walking and the world draws itself around you, one column at a time.

Not a generator. A veil.

The world is an ordinary, fully generated vanilla world from the first tick. Nothing is deleted, nothing is placed, nothing is generated on demand. The mod hides the world at the moment it is drawn, and nothing else in the game is told about it.

That single decision is what makes it usable:

  • You never fall through invisible ground. Collision reads the real world, so you can walk, build and fight on terrain nobody has uncovered yet.
  • No lag spikes, no world damage. Revealing a column costs one bit and one mesh rebuild. No block updates, no lighting recalculation, no save file bloat.
  • Redstone, mob AI, farms and physics are untouched. The server plays vanilla.
  • What one player uncovers, everyone sees. The reveal is shared across the whole server.

What paints the world back in

Anything that travels through the void. Walking, swimming and flying uncover the column you occupy. Press against a tree trunk and the trunk appears. Ride a boat and the trail widens. Fire an arrow, throw a snowball, launch an ender pearl and the whole flight path lights up behind it. Water and lava uncover the ground their flow runs over. An explosion opens a wide crater of world in one go, and TNT is worth setting off just to watch it.

Creatures reveal terrain too, but only once they have met you. A village you have never visited stays dark, and nothing spawns on ground nobody has found.

Blocks that land

New columns do not blink into existence. They drop into place, overshoot, squash and settle, lit like the surface rather than like the underground they are surrounded by. A blast sends the wave outwards from the crater. Every part of it can be tuned or switched off.

Built for recording

Made for a video, and it shows. With Flashback installed, the mod writes a reveal journal alongside the session. In the replay editor, one key switches between the world as it was being uncovered and the finished world, at any point of the timeline, and scrubbing works both ways. Two versions of the same shot, from a single recording.

It also ships a small set of commands for undoing a death that is not worth keeping: back to the exact spot, the experience, the gear, and a cleanup for the stacks the death scattered. keepInventory stays off, so a death worth keeping still looks like one on camera.

Configuration

Around thirty options, all reachable in game: a settings screen on a key, /walkreveal set and /walkreveal toggle with tab completion, and a JSON file. Reveal radii, what counts as an explorer, the animation, the lighting of uncovered ground, the sounds and particles of hidden ground.

Versions and loaders

  • Minecraft 26.2: Fabric, NeoForge
  • Minecraft 1.21.1: Fabric, NeoForge
  • Minecraft 1.20.1: Fabric, Forge, NeoForge

The Fabric builds need the Fabric API. Players without the mod see the whole world, and the server can be told to refuse them.

Sodium and Iris are supported. Sodium builds its chunk meshes with its own engine, so the veil is applied inside it as well, Iris rides on Sodium and follows. Nothing to configure, and nothing extra is needed when they are not installed.


Francais

Le monde est deja la. Vous ne le voyez simplement pas encore.

Creez un monde et il n'y a rien : pas de sol, pas de ligne d'horizon. Seulement la colonne de blocs sous le point d'apparition. Faites un pas dans le vide et le sol apparait sous votre pied. Continuez, et le monde se dessine autour de vous, colonne par colonne.

Pas un generateur. Un voile.

Le monde est un monde vanilla ordinaire, entierement genere des le premier tick. Rien n'est supprime, rien n'est pose, rien n'est genere a la demande. Le mod cache le monde au moment ou il est dessine, et rien d'autre dans le jeu n'est mis au courant.

C'est cette decision qui le rend jouable :

  • Vous ne tombez jamais a travers un sol invisible. Les collisions lisent le vrai monde, donc on marche, on construit et on se bat sur du terrain que personne n'a decouvert.
  • Aucun a-coup, aucun degat au monde. Reveler une colonne coute un bit et une reconstruction de maillage. Pas de mise a jour de blocs, pas de recalcul de lumiere, pas de sauvegarde qui gonfle.
  • Redstone, IA des mobs, fermes et physique intacts. Le serveur joue en vanilla.
  • Ce qu'un joueur decouvre, tout le monde le voit. L'etat est partage par tout le serveur.

Ce qui repeint le monde

Tout ce qui traverse le vide. Marcher, nager et voler decouvrent la colonne occupee. Collez-vous a un tronc et le tronc apparait. Prenez un bateau et la trainee s'elargit. Tirez une fleche, lancez une boule de neige ou une perle de l'Ender : toute la trajectoire s'allume derriere elle. L'eau et la lave decouvrent le sol sur lequel elles coulent. Une explosion ouvre d'un coup un large cratere de monde, et la TNT vaut le detour rien que pour ca.

Les creatures revelent aussi le terrain, mais seulement une fois qu'elles vous ont rencontre. Un village jamais visite reste dans le noir, et rien n'apparait sur un sol que personne n'a trouve.

Des blocs qui atterrissent

Les nouvelles colonnes n'apparaissent pas d'un coup. Elles tombent en place, depassent, s'ecrasent et se posent, eclairees comme la surface plutot que comme le souterrain qui les entoure. Une explosion propage la vague depuis le cratere. Tout est reglable, ou desactivable.

Concu pour le tournage

Fait pour une video, et ca se voit. Avec Flashback installe, le mod ecrit un journal de revelation a cote de la session. Dans l'editeur de replay, une touche bascule entre le monde en cours de decouverte et le monde termine, a n'importe quel instant de la timeline, et la navigation fonctionne dans les deux sens. Deux versions du meme plan, a partir d'un seul enregistrement.

Il fournit aussi de quoi annuler une mort qu'on ne garde pas : retour a l'endroit exact, l'experience, le stuff, et un nettoyage des piles tombees au sol. keepInventory reste desactive, pour qu'une mort qu'on garde ressemble encore a une mort a l'image.

Configuration

Une trentaine d'options, toutes accessibles en jeu : un ecran de reglages sur une touche, /walkreveal set et /walkreveal toggle avec autocompletion, et un fichier JSON. Rayons de revelation, ce qui compte comme explorateur, l'animation, l'eclairage du terrain decouvert, les sons et particules du terrain cache.

Versions et chargeurs

  • Minecraft 26.2 : Fabric, NeoForge
  • Minecraft 1.21.1 : Fabric, NeoForge
  • Minecraft 1.20.1 : Fabric, Forge, NeoForge

Les versions Fabric demandent le Fabric API. Les joueurs sans le mod voient le monde entier, et le serveur peut etre configure pour les refuser.

Sodium et Iris sont pris en charge. Sodium construit ses maillages de chunks avec son propre moteur, donc le voile s'applique aussi a l'interieur , Iris repose sur Sodium et suit. Rien a configurer, et rien de plus a installer quand ils sont absents.

Walk & Reveal Team

profile avatar
  • 1
    Followers
  • 16
    Projects
  • 22.6K
    Downloads

More from JustzenhView all

  • Block Shift project image

    Block Shift

    Every sixty seconds the whole world turns into a single block. 277 blocks, a random order, overworld, Nether and End.

    • 17
    • October 7, 2026
  • Rebox project image

    Rebox

    Rebox brings a deeply satisfying lootbox system to your modded Minecraft server: 5 tiers themed around the butterfly metamorphosis, a CS:GO-style spinning reveal, an anti-bad-luck system and an in-game showroom with real drop rates !

    • 1.8K
    • September 15, 2026
  • Re:Craft Core project image

    Re:Craft Core

    The all-in-one hub mod for the Re:Craft modded server. Recraft Core adds a single, fully configurable /menu that ties your whole server together, quick access to commands, links and rich in-game pages.

    • 1.5K
    • September 15, 2026
  • ITOWT - Im The One Who Trade project image

    ITOWT - Im The One Who Trade

    ITOWT turns your server's economy into a living, addictive market. Players buy, sell, bid, and speculate long or short on item prices with a server currency and a sleek animated neon interface.

    • 1.3K
    • September 12, 2026
  • Block Shift project image

    Block Shift

    Every sixty seconds the whole world turns into a single block. 277 blocks, a random order, overworld, Nether and End.

    • 17
    • October 7, 2026
  • Rebox project image

    Rebox

    Rebox brings a deeply satisfying lootbox system to your modded Minecraft server: 5 tiers themed around the butterfly metamorphosis, a CS:GO-style spinning reveal, an anti-bad-luck system and an in-game showroom with real drop rates !

    • 1.8K
    • September 15, 2026
  • Re:Craft Core project image

    Re:Craft Core

    The all-in-one hub mod for the Re:Craft modded server. Recraft Core adds a single, fully configurable /menu that ties your whole server together, quick access to commands, links and rich in-game pages.

    • 1.5K
    • September 15, 2026
  • ITOWT - Im The One Who Trade project image

    ITOWT - Im The One Who Trade

    ITOWT turns your server's economy into a living, addictive market. Players buy, sell, bid, and speculate long or short on item prices with a server currency and a sleek animated neon interface.

    • 1.3K
    • September 12, 2026