Wakes Reforged

Adds splashes and wakes while traveling on water, Forge port !

File Details

wakes-26.1.2-NeoForge-1.2.1.jar

  • R
  • May 24, 2026
  • 171.42 KB
  • 585
  • 26.1.2
  • NeoForge

File Name

wakes-26.1.2-NeoForge-1.2.1.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:wakes-reforged-1223529:8138241"
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New Features

  • Entities now create a splash wake when exiting water

Bug Fixes

  • Fixed crash with Colorful Lighting / Sodium Compat (#12)

Performance Improvements

Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

  • Cached color hex parsing to avoid redundant string operations every frame
  • Cached wave simulation parameters — no longer recalculated per-node per-tick
  • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
  • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
  • Cached blend strength config read out of the inner rendering loop

These changes reduce frame drops when many wakes are active on screen.