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WaitWhatNo - Utils

Experimental
A balance mod made for the WaitWhatNo modpack

Mod Features Summary - WaitWhat Mod

  1. Harsh Respawn Mechanics

    • Players respawn with only 4 health instead of full health.
    • Hunger is also set to 4 food points upon respawn.
    • Players receive a sarcastic respawn message reminding them of their weak state.
  2. No Natural Regeneration

    • The mod disables natural health regeneration, requiring players to find other ways to heal.
  3. Dynamic Mob Scaling

    • Mobs increase in health and damage based on:
      • Number of nights slept (numSleeps).
      • Total mobs killed (mobsKilled).
    • Formula used to scale mob difficulty dynamically over time.
  4. Modified Game Rules on Server Start

    • Larger spawn radius (800 blocks).
    • No natural health regeneration.
    • Universal anger enabled (mobs stay aggressive even after player death).
    • Custom death penalties, including a mediumcore mode.
  5. No Overpowered Recovery

    • Players must eat properly to survive—no instant full recovery after death.

This mod makes Minecraft survival much harder by reducing easy health recovery, scaling mob strength over time, and adding stricter survival mechanics.

The WaitWhatNo - Utils Team

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