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Vykket’s Zombie Mobs

Adds new vanilla-like zombie animals!

File Details

zombiemobs-1.0.2.jar

  • R
  • Apr 2, 2026
  • 407.31 KB
  • 307
  • 1.21.1
  • NeoForge

File Name

zombiemobs-1.0.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vykkets-zombie-mobs-1497432:7859550"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This will be the last update for a while. I’m currently moving to another country and will need to get a new computer, so all my projects will be on hold for a bit. Once I’m settled, I’ll work on a 1.20.1 version. Thanks for understanding!

The zombie pig now has a unique mechanic! If it is injured and there is food dropped within a 7 block radius, it will go eat it and regenerate 2 hearts after eating:

  • rotten flesh
  • chicken
  • porkchop
  • mutton
  • rabbit
  • beef
  • cod
  • salmon
  • carrot
  • potato
  • poisonous potato
  • beetroot
  • apple
     
     

     

    - I wanted to make the system data-driven, so I added a new zombie_pig_food tag that lets you edit via datapack which items the zombie pig can eat to regenerate

    - Improved the zombie cat texture

    - Fixed some inconsistencies in the mod description.