vs_analog_warfare-0.5.1.jar
Curse Maven Snippet
What's new
0.5.0
Analog Screwdriver
- HUD now shows the last 3 acted positions and a total acted count
- X-ray wireframes through blocks: amber = acted blocks, red = blocks queued for removal
Analog Scope
- Cannon linking now supports cross-ship links and linking secondary cannons
- 3rd person view toggle (single keypress, fully supported with mouse aim)
- Tweaked controller hub link: opening the scope replaces your main-hand item with a linked drive-by-wire controller (restored on close)
- Artillery high-arc zeroing: apex-based zero for howitzer fire, below-bore depression wheel, smoothed zero pitch
- Scope camera stabilization: world-stable aim on moving/rolling ships, optional elevation lock with a linked stabilizer
Config
- New option to disable collision between entities and contraptions (
disableEntityCollision)
Cannon Decoration Bearing
- The contraption on the bearing aligns itself with the linked cannon
- Rotation pivots around the cannon instead of the contraption origin
- Works for both yaw and pitch
Gyro Stabilizer
- New block: holds the linked cannon's elevation at a world-level angle while the scope lock is engaged (zero vertical drift on rolling ships)
- Roll stabilization while the lock is engaged (world-up level horizon)
- Configurable compensation rate, dead zone, and link range
Invisible Seat
- A seat that is invisible — mount vehicles without visible seat blocks
Turret Mouse Aim (new mode on the Mouse Aim Controller)
- Turret mode: yaw driven through a Clockwork physics bearing by a PID servo (pitch slews on the mount)
- Per-block auto-calibration: a ±2 RPM step test measures the turret's spin-up and stores tuned gains in the block (travels with schematic paste); Reset reverts to the global template
- Output strength = input shaft speed (power as input); fine aim by cranking slowly
- Cannon mode: chase rate now capped at the turret ceiling — no more overshoot at 256 RPM input
Fixes
- Mouse aim block no longer breaks / overstresses the kinetic network on world reload (transmitter-chain networks)
Mods integration
- Now setup block also saves cbctb goggles and steve's army vehicle crew spawn
Schematic
- Made create NBT schematic place/save on ship (tallyho port)
0.5.1
Scope
- Fixed 3rd person camera clip problem
Setup block
- Made it more reliable
Mouse aim
- Fixed problem where mouse aim's speed dont scale with input rpm
Compatibility
- Fixed incompatibility with valkyrien skies 2 tt fork 22
This mod has no additional files

