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VS: Analog Warfare

Scope for VS & CBC, as well as quality of life feature like auto vehicle setup, easy mounting
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vs_analog_warfare-0.5.1.jar

File namevs_analog_warfare-0.5.1.jar
Uploader
MeguminErikaMeguminErika
Uploaded
Sep 16, 2026
Downloads
42
Size
598.7 KB
Mod Loaders
Forge
File ID
8895259
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vs-analog-warfare-1658097:8895259")

Learn more about Curse Maven

What's new

0.5.0

Analog Screwdriver

  • HUD now shows the last 3 acted positions and a total acted count
  • X-ray wireframes through blocks: amber = acted blocks, red = blocks queued for removal

Analog Scope

  • Cannon linking now supports cross-ship links and linking secondary cannons
  • 3rd person view toggle (single keypress, fully supported with mouse aim)
  • Tweaked controller hub link: opening the scope replaces your main-hand item with a linked drive-by-wire controller (restored on close)
  • Artillery high-arc zeroing: apex-based zero for howitzer fire, below-bore depression wheel, smoothed zero pitch
  • Scope camera stabilization: world-stable aim on moving/rolling ships, optional elevation lock with a linked stabilizer

Config

  • New option to disable collision between entities and contraptions (disableEntityCollision)

Cannon Decoration Bearing

  • The contraption on the bearing aligns itself with the linked cannon
  • Rotation pivots around the cannon instead of the contraption origin
  • Works for both yaw and pitch

Gyro Stabilizer

  • New block: holds the linked cannon's elevation at a world-level angle while the scope lock is engaged (zero vertical drift on rolling ships)
  • Roll stabilization while the lock is engaged (world-up level horizon)
  • Configurable compensation rate, dead zone, and link range

Invisible Seat

  • A seat that is invisible — mount vehicles without visible seat blocks

Turret Mouse Aim (new mode on the Mouse Aim Controller)

  • Turret mode: yaw driven through a Clockwork physics bearing by a PID servo (pitch slews on the mount)
  • Per-block auto-calibration: a ±2 RPM step test measures the turret's spin-up and stores tuned gains in the block (travels with schematic paste); Reset reverts to the global template
  • Output strength = input shaft speed (power as input); fine aim by cranking slowly
  • Cannon mode: chase rate now capped at the turret ceiling — no more overshoot at 256 RPM input

Fixes

  • Mouse aim block no longer breaks / overstresses the kinetic network on world reload (transmitter-chain networks)

Mods integration

  • Now setup block also saves cbctb goggles and steve's army vehicle crew spawn

Schematic

  • Made create NBT schematic place/save on ship (tallyho port)

0.5.1

Scope

  • Fixed 3rd person camera clip problem

Setup block

  • Made it more reliable

Mouse aim

  • Fixed problem where mouse aim's speed dont scale with input rpm

Compatibility

  • Fixed incompatibility with valkyrien skies 2 tt fork 22

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