VoxelRoll 0.4.97-26.1.2
Curse Maven Snippet
What's new
New
- Settings tab in the GM and player panels. Server owners can edit the world pool size and cleanup days there, and the new
/voxelroll op configcommand does the same. - Long-running servers now clean up unused campaigns. A campaign untouched for 90 days is deleted with its worlds, stale players leave the roster, and the GM gets a warning countdown and a login toast.
- The player quick wheel has a My Sheet slot and a single companion button that summons or dismisses your companion. A list only appears when you have several companions.
- Toast icons keep their own colours.
- Companions can be summoned and moved where you look, controlled directly, and get their own turn in combat with initiative you roll.
- The top right of the HUD now always shows who you're playing as, or whether you're a ghost, spectating or controlling something.
- Right-click tokens and players, or their turn order row, to see who they are, how far away they are and to ping them for the whole party.
- GMs can now choose how moment walls are shown (off, nearby or full), see each moment in its own colour with a label, and pin walls they want to keep in view.
- Companions keep their turn across relogs, GMs can move and ping tokens of offline players, the HUD shows how far you moved this turn, and moment walls can be pinned by command.
- The GM quick wheel keeps every action in a fixed slot with its sections spread around the ring, and the Me section is now called Self.
Changes
- Hidden NPC tokens are only shown to the GM who owns them.
- A GM holds one world slot at a time. Starting another world releases an empty slot and is refused while players are inside or a restore is running.
- Restoring a world now asks for confirmation, in the GUI and on the command.
- Roll requests no longer send duplicate targets, and each target has a queue limit with clear feedback.
- Campaign options tab renamed from Campaign Info.
Fixes
- Importing a world with a bad token no longer crashes the server.
- Very long names no longer break rolls, turn order or token lists.
- Server downtime no longer counts toward campaign cleanup.
- Op regenerate now behaves like the GM button on an empty loaded world.
- Leaving a world or rejoining after a server restart no longer drops you from high up.
- Players can no longer leave their moment's wall during their own turn.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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