VoltWorks 1.0.5 — First Public Release
The wait is over — VoltWorks has officially launched. This first major release introduces the complete foundation of the electricity system, core machines, power generation, storage, transmission, and industrial automation.
New: Electricity System
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Added the Volt (V) energy system with real-time power flow simulation.
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Added Low Voltage (LV), Medium Voltage (MV), and High Voltage (HV) networks.
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Added cable resistance, power loss, and overload protection.
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Added transformers for voltage conversion and grid balancing.
Power Generation
|
Generator |
Output |
|---|---|
|
Hand Crank Dynamo |
8 V/t |
|
Coal Steam Engine |
64 V/t |
|
Water Turbine |
48 V/t |
|
Wind Turbine |
32–128 V/t |
|
Solar Panel |
24 V/t daytime |
|
Geothermal Generator |
96 V/t |
|
Fusion Test Reactor |
1024 V/t |
Energy Storage
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Added Basic Battery Box (100kV capacity).
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Added Industrial Battery Bank (2MV capacity).
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Added Grid Capacitor (10MV capacity).
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Added portable battery items that can charge tools and equipment.
Machines & Automation
23 machines added, including:
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Electric Furnace
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Macerator
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Crusher
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Alloy Smelter
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Compressor
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Wire Mill
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Fluid Pump
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Industrial Miner
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Auto Crafter
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Item Sorter
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Conveyor Belt System
Machines now support upgrade cards, redstone control, side configuration, and automation through hoppers, pipes, and modded item transport systems.
Industrial Building Set
Added 58 decorative and functional blocks, including steel plating, reinforced concrete, hazard stripes, cable trays, control panels, indicator lights, and industrial vents.
Performance & Multiplayer
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Chunk-based power network updates.
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Asynchronous cable graph rebuilding.
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Reduced machine tick cost by ~35% compared to beta builds.
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Dedicated server support with synchronized power states.
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Configurable network size and machine limits.
Bug Fixes
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Fixed cables disconnecting after chunk reloads.
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Fixed battery charge loss when moving dimensions.
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Fixed steam engines consuming fuel while stalled.
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Fixed conveyor desync on multiplayer servers.
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Fixed incorrect machine GUI scaling on ultrawide resolutions.
What’s Next?
Planned for v1.1:
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Nuclear fission reactors.
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Wireless power relays.
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Electric trains and charging stations.
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Factory monitoring terminals.
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Blueprint-based multiblock generators.
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Additional compatibility with Create, Applied Energistics 2, and Mekanism.