void_recovery_service-1.3251.jar
Curse Maven Snippet
What's new
Introduced scaling every ~15 items for how many items can drop a tick. Max 64 a tick. Example:
1<->14 saved items = 1 item dropped next tick 15<->30 saved items = 2 items dropped next tick
(Third attempt at upload because I kept on leaving in game breaking debug >_<)
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