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Void Miners Remastered

A mod that allows mining resources from the void
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VoidMinersRemastered-26.1.2-3.0.0-NeoForge

File nameVoidMinersRemastered-26.1.2-3.0.0-NeoForge.jar
Uploader
NadienDevNadienDev
Uploaded
Aug 11, 2026
Downloads
10
Size
2.3 MB
Mod Loaders
NeoForge
File ID
8621017
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:void-miners-remastered-1418153:8621017"

Learn more about Curse Maven

What's new

Void Miners Remastered 3.0.0 — Minecraft 26.1.2

Full port to Minecraft 26.1.2 / NeoForge. This is a large internal rewrite: Mojang renamed and removed a lot of API between 1.21.1 and 26.1, and several subsystems (rendering, data generation, block entity storage) had to be rebuilt rather than adapted.

Requirements

Minecraft 26.1.2
NeoForge 26.1.2.84 or newer
Java 25
Mango's Multiblock Library 4.0.0 (required)

Optional integrations: JEI 29.16.0.47+, Jade 26.1.8+, KubeJS 26.1.2-8.0.4+.

Older NeoForge builds (26.1.2.83 and below) will not work — KubeJS requires .84+.


Fixed

  • Translations were broken for every language except English. All 124 block and item names were registered under the wrong key prefix, so Spanish, Japanese, Russian and Chinese players saw the entire mod in English despite the translations existing and being complete. Every locale now shows correctly. (This bug was present in 1.21.1 as well.)
  • JEI category showed raw translation keys instead of "Tier N Miner" and the weight line.
  • Glass Panel lost its transparency and rendered on the wrong layer.
  • Translation keys are now consistently namespaced under voidminersremastered.

Changed

  • Miner and solar panel renderers rebuilt for the new two-phase render pipeline. The multiblock preview now caches its resolved models per pattern and per block state instead of re-resolving 125+ models every frame.
  • Light beam is now drawn with custom geometry. Side effect: it is visible from every angle, where previously two of its four faces were culled.
  • Block entity storage migrated to the new save format. Existing miners keep their energy, inventory, progress and upgrades — the NBT keys were deliberately left unchanged.
  • Energy and item handling moved to NeoForge's new transfer API.
  • Recipe type is now properly registered, and miner recipes are flagged so the game does not discard them while loading.
  • Data generation rebuilt on the new model/recipe providers. Generated files are unchanged.
  • Removed unused runtime dependencies: Athena, Pipez, Mekanism, CTM and Immersive Engineering.

KubeJS

The recipe namespace is voidminersremastered, not voidminers:

ServerEvents.recipes(event => {
    event.recipes.voidminersremastered.miner('minecraft:dirt', 'minecraft:the_nether', 1)
        .weight(30.0)
        .count(4);
});

The recipe JSON format is unchanged, so existing datapacks keep working. Older documentation used the voidminers namespace, which silently matches nothing — the wiki has been corrected, and a ready-to-use example script ships in examples/kubejs/server_scripts/.

Custom upgrade items need one extra step in 26.1.2: Item.Properties must carry its registry id via setId(...), or the item fails to construct. See the wiki for the updated snippet.


Notes for pack and resource pack authors

  • Resource packs that translate this mod must be updated. Translation keys moved to the voidminersremastered prefix. Keys for block and item names never worked under the old prefix anyway, so most packs are only affected in the tooltip and GUI strings.
  • Datapacks and KubeJS scripts are not affected — the recipe format did not change.

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