VMH - Variable Mob Height

Varies mob height on spawn.

File Details

vmh-1.1.6-1.19.2.jar

  • R
  • Feb 7, 2023
  • 589.24 KB
  • 259.6K
  • 1.19.2
  • Forge

File Name

vmh-1.1.6-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vmh-622514:4386139")
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1.0.6

Changes:

  • +Added Overrides for each scaling type to config
  • +Added Biome Overrides for biome specific scaling to config
  • +Added a default entity list to the auto compat, this can be enabled or disabled to the config. Contact me to add certain modded entities to the built in default list. If an entity is not listed in the default list, it will automate to the default values.
  • +Added config value to scale each scaling type seperately or not
  • +Added noise scaling based off scaling value
  • -Removed inverse values (replaced functionally with overrides)
  • -Removed old buggy distributions
    Bug Fixes:
  • Fixed bugs concerning the AutoCompat (Changed an instanceof check from 'Entity' to 'LivingEntity')
  • Fixed Distributions to work with medians!(finally) - Default distribution (0) doesn't use median, and is an even distribution between the min and max values, where values 1-5 are Guassian Distributions. More info can be found on the Wiki (WIP).
    • Optimized code to run most things on game load instead of mob spawn (Set up HashMaps to add easier access of certain data from configs.)

 

1.1.5

  • Fixed 1.16.5 build.gradle issue(Finally!)
  • Changed default sizing values to be between 0.95-1.05 for most entities.

 

1.1.4

  • Fixed bug causing size delays(Size change is now instant)
  • Added MixinGradle and Pehkui API
  • Added more Inverted Options in the Config File
  • Optimized/Bug Fixed code.
  • Continued support for version 1.16.5 and 1.17.1
  • Added support for version 1.19.3

 

1.1.3

  • Fixed/optimized distributions.
  • Distributions with medians were removed. Working on new distributions using medians in comparison to the mean to offset the middle value. Median values are still required in the config but do nothing until this fixed.
  • Added Entity Tag Array List to configuration file.
  • Added mins, maxes, and distribution types as an nbt tag for compatibility use.
  • Added Horse buffs

 

1.1.2

    • Optimized Code.
    • Removed Whitelist.
    • Added whitelist capability to the Entity List Array.
    • Added all vanilla entities to the Entity List Array to ease customization (Must be removed to use default values for the entity).
    • Changed some entities default variation values set in the Entity List Array.
    • Bugs

         - Distributions/median values currently don't work as intended and can break depending on values. Only use Distribution 0 until fixed to         guarantee mod stability. The median value in Entity List arrays does nothing with that distribution.

  •  

    1.1.1

    • Removed Groups.
    • Removed Entity Tags .
    • Obsoletes Data Packs.
    • Changed default size values to 0.9-1.1.
    • Added Whitelist and Blacklist Arrays to Config.
    • Added Entity/Size Array List to Config.
    • *All sizes/entities are now set in the config!*
    • Fixed small bugs having to do with large and small size values.
    • Fixed small bugs with buffs.
    • Optimized code.

     

  • 1.1.0

    • Fixed bug with entities dying after dying and teleporting back to the chunks if they aren't spawn chunks.

     

  • 1.0.9

    • Fixed buffing bug introduced in 1.0.8.

     

  • 1.0.8

    • Fixed health bug where values above normal max health can't be set.
    • Fixed other small bugs having to do with movement at small and large values.
    • Fixed other small bugs having to do with distribution medians.
    • Fixed other small bugs having to do with buffs.
    • Changed some config options having to do with buffs/entity health.
    • Optimized code slightly.

     

  • 1.0.7

    • Fixed bugs from version 1.0.6.
    • Fixed grouping/customization.
    • Added different types of distributions (will be better explained in further updates).
    • Added median values to all config groups for some distribution values (some distributions use the mean).

     

  • 1.0.6

    • Added more and optimized customization.
    • Added Whitelist/Blacklist

     

  • 1.0.5

    • Changed Max and Min limiters for the size to be 0.1-5 times normal.
    • Changed config file around slightly.
    • Optimized code.
    • Added Pehkui as a dependency so the mod won't load without it.

     

  • 1.04

    • Rewritten code as the last one was corrupted when I was working on it
    • Updated mod.toml

     

  • 1.0.3

    • Fixed config values not getting called (File didn't save right originally, sorry)
    • Added nbt value sizeValue to easily call the size of the entity for things like loot tables to allow for more customization.

     

  • 1.0.2

    • Added variation of entities from anywhere on a min to max value range (Default: 0.8-1.2.)
    • Added ability to turn on and off buffs (Default: true)
    • Added config to set: Minimum Variation Value(vmhSizeMin), Max Variation Value(vmhSizeMax), and Buff Logic(vmhDoBuffs)[Determines whether or not to vary knockback, attack, and health]

     

  • 1.0.1

    • Fixed entity spawn not getting called (1.17 only).

 

1.1.2

  • Optimized Code.
  • Removed Whitelist.
  • Added whitelist capability to the Entity List Array.
  • Added all vanilla entities to the Entity List Array to ease customization (Must be removed to use default values for the entity).
  • Changed some entities default variation values set in the Entity List Array.
  • Bugs

     - Distributions/median values currently don't work as intended and can break depending on values. Only use Distribution 0 until fixed to         guarantee mod stability. The median value in Entity List arrays does nothing with that distribution.

1.1.1 - The Big Update

  • Removed Groups.
  • Removed Entity Tags .
  • Obsoletes Data Packs.
  • Changed default size values to 0.9-1.1.
  • Added Whitelist and Blacklist Arrays to Config.
  • Added Entity/Size Array List to Config.
  • *All sizes/entities are now set in the config!*
  • Fixed small bugs having to do with large and small size values.
  • Fixed small bugs with buffs.
  • Optimized code.

1.1.0

  • Fixed bug with entities dying after dying and teleporting back to the chunks if they aren't spawn chunks.

1.0.9

  • Fixed buffing bug introduced in 1.0.8.

1.0.8

  • Fixed health bug where values above normal max health can't be set.
  • Fixed other small bugs having to do with movement at small and large values.
  • Fixed other small bugs having to do with distribution medians.
  • Fixed other small bugs having to do with buffs.
  • Changed some config options having to do with buffs/entity health.
  • Optimized code slightly.

1.0.7

  • Fixed bugs from version 1.0.6.
  • Fixed grouping/customization.
  • Added different types of distributions (will be better explained in further updates).
  • Added median values to all config groups for some distribution values (some distributions use the mean).

1.0.6

  • Added more and optimized customization.
  • Added Whitelist/Blacklist

1.0.5

  • Changed Max and Min limiters for the size to be 0.1-5 times normal.
  • Changed config file around slightly.
  • Optimized code.
  • Added Pehkui as a dependency so the mod won't load without it.

1.04

  • Rewritten code as the last one was corrupted when I was working on it
  • Updated mod.toml

1.0.3

  • Fixed config values not getting called (File didn't save right originally, sorry)
  • Added nbt value sizeValue to easily call the size of the entity for things like loot tables to allow for more customization.

1.0.2

  • Added variation of entities from anywhere on a min to max value range (Default: 0.8-1.2.)
  • Added ability to turn on and off buffs (Default: true)
  • Added config to set: Minimum Variation Value(vmhSizeMin), Max Variation Value(vmhSizeMax), and Buff Logic(vmhDoBuffs)[Determines whether or not to vary knockback, attack, and health]

1.0.1

  • Fixed entity spawn not getting called (1.17 only).