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Viv's Nature: Dungeons 2 inspired graphics

My own personal set of shaders and graphic elements to tweak the vanilla look, with elements inpired to Minecraft Dungeons 2.
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Description

Client-side visual mod for Minecraft 1.21.1 (NeoForge) with visuals inspired by Minecraft Dungeons 2. Changes grass, foliage, water, lava, sky, weather and terrain without replacing textures and without requiring a shader pack.


FEATURES

Grass
- 3D grass blades on grass blocks, coloured from the block's own texture
- Blades sway with wind and gusts and bend around players and mobs
- Several blade shapes (wavy, curled, bushy, wheat-like, frond), distributed by biome
- Short and tall grass plants replaced by matching tufts
- Grass sides connected on slopes
- Adjustable colour variation

Foliage
- Bushier leaves
- Plants and leaves sway with the wind (vanilla renderer only)

Water
- Transparency that fades with depth
- Reflections of sky and surroundings
- Refraction, waves, flowing rivers
- Foam along shores

Lava
- Texture no longer repeats block by block
- Smooth glow when seen from a distance
- Warm light on surroundings, yellow near, red far

Sky
- Thick square clouds with rounded edges
- Cloud shadows on the ground
- No clouds inside buildings

Weather
- Lighter rain and snow, far fewer drops and flakes
- Rain and snow lean and drift with wind and gusts

Terrain
- Natural blocks blend into each other at their borders
- Snow layers extend slightly over their edges
- Optional texture noise reduction, stronger at distance
- Building blocks (bricks, planks, etc.) are left untouched

Effects
- Explosions with flash, fireball, ground ring and sparks, scaled by explosion power
- Drifting smoke in the Nether


CONFIGURATION

- Every feature can be adjusted or disabled in game with sliders
- Changes apply live
- Block lists for grass and blending accept blocks from other mods


COMPATIBILITY

- Client-side only
- Goety
- Sodium

Viv's Nature: Dungeons 2 inspired graphics Team

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