| Grab detection |
Hand touch sphere (radius 0.12 blocks) extended by handReachMultiplier so you can reach surfaces without fully reaching in real life |
| Swing measurement |
Uses your real hand position (not the extended one) so reach doesn't make motion twitchy |
| Pull strength |
Configurable (Default ≈ 2.5×). Swing a little, move more. Ignored in GT-Physics anchor mode, which is always 1:1 |
| GT-Physics (Beta) |
Hands anchor in world space and your body is dragged to keep them planted; tunable drag gain, push strength, unstick distance, ice slip |
| Throw / jump |
On release, if averaged swing speed > threshold, you're flung at swing × jumpMultiplier, hard-capped at maxJumpSpeed |
| Grip smoothing |
Low-pass filter on grip velocity to kill VR tracking noise and reduce motion sickness |
| Wall slide |
Low wall-stickiness slides you down; the slide ramps in over ~½ s so quick pushes keep momentum but you can't hover one-handed |
| Floor stickiness |
1.0 = stop dead on contact, 0.0 = full momentum kept |
| Ground / air friction |
Tunable; air friction 0.0 = launches carry speed indefinitely |
| Gravity multiplier |
Scales gravity while not gripping. 0.0 = zero-G float; op-locked via /vmc gravity |
| Step assist |
Clears ledges while moving: instant step-teleport onto the block, or an upward boost |
| Real Monke |
Collision box capped to 0.5 blocks (1-block tunnels) without shrinking your model, width, or reach |
| Barriers |
Barrier blocks are invisible to the mod, so you can barricade areas it can't bypass |
| GUI guard |
Opening any menu (inventory, chat, settings) fully suspends locomotion so you never drift |