Vivecraft-EpicFight-CompatibilityPatch-0.3.1.jar
Curse Maven Snippet
What's new
Vivecraft Epic Fight Compatibility Patch 0.3.1
Major Update
Version 0.3.1 expands the original client-side root-motion fix into a client-and-server compatibility patch.
Added
- Added a configurable hybrid pass-through guard for forward-moving Epic Fight attacks.
- Added player stopping to reduce cases where attack root motion carries the player through enemy mobs.
- Added server-controlled mob pushing to preserve the momentum of advancing attacks.
- Added knockback-resistance checks for mobs that should not be pushed.
- Added server-side validation for mob push requests.
- Added a common Forge configuration file.
Default Settings
[passthrough_guard]
enabled = true
player_stop_distance = 0.5
push_enabled = true
push_trigger_distance = 0.7
push_distance = 0.05
respect_knockback_resistance = true
max_pushable_knockback_resistance = 0.9
Installation Changes
Version 0.3.1 and later must be installed on both the client and dedicated server.
Vivecraft is still only required on the client. Epic Fight and this compatibility patch are required on both sides.
Versions up to 0.2.0 remain client-side only.
Do not install version 0.2.0 and version 0.3.1 together.
Root Motion Only
Players who only want the original Vivecraft root-motion restoration can:
- Continue using version 0.2.0 as a client-side-only mod, or
- Install version 0.3.1 on both sides and set
enabled = falsein the configuration.
Disabling the pass-through guard does not disable root-motion restoration.
Fixes
- Fixed the pass-through guard failing to load correctly during development builds.
- Integrated the guard into the existing root-motion compatibility processing.
- Improved handling of forward attacks near enemy hitboxes.
- Updated the default player stopping distance from
0.3to0.5. - Updated the default mob push trigger distance from
0.5to0.7.
File Name
The official release file is now named:
Vivecraft-EpicFight-CompatibilityPatch-0.3.1.jar
Important
Back up your world before installing or updating.
This update changes the mod from a client-only patch into a client-and-server mod. Multiplayer users must update both sides before connecting.
This mod has no additional files

