v0.7.2-beta (Neo/Fabric)
Curse Maven Snippet
What's new
Fixed
- The hand and the entities no longer stretch into giant triangles after a pack turns on or off. The 0.7.1 entry below called what its crash fix left behind cosmetic and brief, and it was neither: the game's own entity pipelines keep the previous vertex layout until a resource reload, so anything they drew over the rebuilt mesh, the hand with its switch off, every mob and hand for the seconds a chain takes to compile, smeared across the screen and stayed that way for the rest of the session. The engine now takes those pipelines out of the device's cache the moment the layout moves and compiles them again on the spot; what left the cache is freed at the next reload, the one safe moment the crash fix established, so the crash stays gone.
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