vitalwane-1.3.0.jar
Curse Maven Snippet
What's new
Vitalwane 1.3.0 Changelog
π Bug Fixes
Critical β Data Persistence
- Fixed all vitals (stamina, temperature, thirst, fatigue) resetting to 0 when loading old saves that predate certain fields. Added proper default-value checks in
PlayerSurvivalData.readNbt()/load()(Fabric / Forge).
Gameplay β Items
- Honey bottle now restores 35 stamina (was incorrectly 20), matching the original design spec.
- Fixed medical items being double-consumed when medical cast speed multiplier is set above 1.0.
WoundSystem.completeCast()now callsplayer.stopUsingItem()after consuming the item, preventingfinishUsing()from consuming a second item.
β¨ Changes
Advancements
- "First Blood" trigger changed: was "take damage from a zombie" (
entity_hurt_playerrestricted to zombies); is now "sustain a wound" β granted directly by code the moment any wound type (bite, pierce, hit, burn, poison, bruise) is actually applied to the player. Uses animpossiblecriterion awarded viagrantCriterion/award. - Advancement description updated to "Sustain a wound".
π§ Technical
- Fabric:
PlayerSurvivalData.readNbt()β addednbt.contains()guards for all four core vitals. - Forge:
PlayerSurvivalData.load()β same guards applied with Mojang mappings (CompoundTag). - Forge: fixed
ServerAdvancementManager.getAdvancement(ResourceLocation)call (was incorrectly.get()).
New Items
Item Stack Function Thermometer 1 Right-click to display current body temperature and thermal status (Normal / Overheating / Freezing) Canteen 1 Reusable water container β fill at water sources, drink to restore thirst without consuming the item Burn Ointment 16 Required treatment step for Burn wounds (from lava/fire/hot floor) Antidote 16 Treats Poison wounds (cave spiders) and clears active infection First Aid Kit 8 One-click complete treatment β applies disinfectant, herbal ointment, burn ointment, antidote, arrow pull, and bandage simultaneously to a single wound Energy Bar 16 Consumable snack restoring +20 stamina, +10 fatigue, +5 thirst
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