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Visual Set Edit

This mod lets you edit custom set effects through a visual GUI with intuitive operations.

File Details

[可视化套装效果编辑器]visual_set_edit-1.2.6.jar

  • R
  • Jun 17, 2026
  • 149.08 KB
  • 21
  • 1.20.1
  • Forge

File Name

visual_set_edit-1.2.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:visual-set-edit-1539378:8265714")
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New Features

Added a "Show Tooltip" toggle in the preset editor, allowing each set's tooltip display to be individually controlled.

Iron Spell effects now support selecting a spell level, which will be used when casting via hotkey.

The spell selection screen now displays the level range for each spell (e.g., 1–10).

Timed potion effects now have an optional "cooldown" setting; after the effect expires, it will not be reapplied until the cooldown finishes.

Improvements

The condition editor now fully supports all condition types (Environment, Player State, Inventory, Iron Spell, Composite) and allows editing existing conditions.

Composite conditions can now add and manage sub‑conditions, enabling more complex logic.

The potion effect editor automatically shows or hides the cooldown input based on whether the duration is infinite.

The tooltip toggle has been merged into a single button that directly shows the current state (ON/OFF).

Bug Fixes

Fixed a potential server crash when using the /vse gui command.

Fixed attribute effects (e.g., max health) overriding each other when multiple sets use the same attribute; they now stack correctly.

Fixed current health not adjusting to the new max health when equipping or unequipping sets with max health changes.

Fixed timed potion effects ignoring the cooldown and being reapplied immediately after expiring.

Fixed the slot selection screen not returning after a selection, causing only the initial slot (e.g., chestplate) to be choosable.

Fixed certain condition types being unable to be created or saved in the condition editor.