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Visual Item Edit

a mod that let you edit weapon and equipment stats via an in-game visual GUI
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visual_item_edit-2.0.0.0-forge-1.20.1.jar

File namevisual_item_edit-2.0.0.0-forge-1.20.1.jar
Uploader
sal_fishsal_fish
Uploaded
Oct 27, 2026
Downloads
8
Size
333.6 KB
Mod Loaders
Forge
File ID
9339446
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:visual-item-edit-1600259:9339446")

Learn more about Curse Maven

What's new

新增:
1.新增“自定义物品注册”,可在游戏内直接创建新物品,支持普通、食物、剑、镐、斧、锹、锄、头盔、胸甲、护腿、靴子、弓;
2.支持物品nbt区分编辑;
3.新增名称与 lore 编辑,支持游戏内键名与翻译编辑,保存至config/visual_item_edit/lang/*.json,gui编辑支持为对lang/*.json文件的枚举;
4.新增外观编辑,可替换模型、物品贴图与盔甲穿戴贴图;
5.新增附魔编辑,可为任意物品添加附魔并自定义等级;
6.新增食物编辑,可设置营养值、饱和度、食用速度,并配置食用后给予的状态效果与属性加成(即VFE功能);
7.新增工具与盔甲参数编辑,挖掘速度、挖掘等级、附魔能力、修复材料均可单独配置;
8.新增堆叠上限、稀有度、抗火与燃烧时间的配置;
9.新增命令 /vie reload,重载配置后已装备物品即时生效;
10.新增快捷键 C 打开物品注册界面;
11.全部列表搜索框接入通用拼音搜索;
注意:
1.耐久值填-1视为无法破坏(非原版标签路径)/挖掘速度填-1视为挖掘速度无限快/挖掘等级填-1视为无视挖掘等级要求/燃烧时间填-1视为无限燃烧时间/食物效果时间填-1视为效果永续/食物属性时间填-1视为属性永驻且可叠加;
2.模型/贴图支持游戏环境中其他mod资源选择使用;自定义资源放至config/visual_item_edit/textures/下 身着盔甲贴图资源需命名为<name>_layer_1;
3.部分模型选择并不支持。
4.注册物品将会加入vie的创造物品栏tab;对已有物品进行修改后可选择加入vie的创造物品栏tab。
5.堆叠数量支持填写任意值,但实际效果不会超过64。
6.堆叠数量和耐久值互斥。


Added:
1. Added "Custom Item Registration" — create brand-new items directly in-game. Supported types: plain, food, sword, pickaxe, axe, shovel, hoe, helmet, chestplate, leggings, boots, bow;
2. Supports per-NBT editing of items;
3. Added name and lore editing, with in-game editing of lang keys and translations, saved to config/visual_item_edit/lang/*.json — the GUI enumerates its options from those files;
4. Added appearance editing — replace the model, the item texture, and the worn armor texture;
5. Added enchantment editing — add enchantments to any item with custom levels;
6. Added food editing — set nutrition, saturation and eating speed, and configure status effects plus attribute bonuses granted on eating (the same feature set as VFE);
7. Added tool and armor parameter editing — dig speed, dig level, enchantability and repair material can each be configured separately;
8. Added configuration for max stack size, rarity, fire resistance and burn time;
9. Added the /vie reload command — equipped items take effect immediately after reloading;
10. Added the C keybind to open the item registration GUI;
11. All list search boxes are wired into the universal pinyin search.
Notes:
1. A durability of -1 means unbreakable (not via the vanilla tag) / a dig speed of -1 means infinitely fast mining / a dig level of -1 means the tier requirement is ignored / a burn time of -1 means it burns forever / a food effect duration of -1 means the effect is permanent / a food attribute duration of -1 means the attribute is permanent and stacks;
2. Models and textures can be picked from any other mod's resources present in the game environment; custom resources go under config/visual_item_edit/textures/ — worn armor textures must be named <name>_layer_1;
3. Some models are not supported for selection;
4. Registered items are added to VIE's creative tab; after modifying an existing item you may choose to add it to VIE's creative tab as well;
5. Max stack size accepts any value, but the effective limit is still 64;
6. Max stack size and durability are mutually exclusive.

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